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 #386 Deoxys
GeneralLocationAttacksStatsEgg MovesSpinOff Dex
Gen IX DexGen VIII DexGen VII DexGen VI DexGen V Dex
Gen IV DexGen III Dex

Images
Normal FormeAttack FormeDefense FormeSpeed Forme
Normal SpriteShiny SpriteNormal SpriteShiny SpriteNormal SpriteShiny SpriteNormal SpriteShiny Sprite
NameOther NamesNo.Gender RatioType
Deoxys
Japan:Deokishisu
デオキシス
French:Deoxys
German:Deoxys
Korean:테오키스
National:#386
BW Unova:#---
B2W2 Unova:#---
Deoxys is Genderless
Abilities:Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
ClassificationHeightWeightCapture RateBase Egg Steps
DNA Pokémon5’07”
1.7m
134.0lbs
60.8kg
330,720
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,250,000 Points
Slow
0Normal Forme
1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Attack Forme
2 Attack Point(s)
1 Sp. Attack Point(s)
Defense Forme
2 Defense Point(s)
1 Sp. Defense Point(s)
Speed Forme
3 Speed Point(s)
0Level 30
Damage Taken
*1*1*1*1*1*1*0.5*1*1*1*0.5*2*1*2*1*2*1
Wild Hold ItemEgg Groups
Deoxys cannot breed
Evolutionary Chain
Alternate Forms
Normal FormeAttack FormeDefense FormeSpeed Forme
Deoxys forms are interchanged when interacting with meteor in Nacrene City Museum
Locations
BlackNone. PokéTransfer or Dream World
WhiteNone. PokéTransfer or Dream World
Black 2Trade Required
White 2Trade Required

Flavor Text
BlackAn alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap159020100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9Night Shade??10015--
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
33Pursuit4010020--
An attack move that inflicts double damage if used on a target that is switching out of battle.
41Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Recover----10--
Restoring its own cells, the user restores its own HP by half of its max HP.
89Psycho Boost140905--
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Black/White Level Up - Attack Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap159020100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9Night Shade??10015--
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
33Pursuit4010020--
An attack move that inflicts double damage if used on a target that is switching out of battle.
41Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
89Psycho Boost140905--
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Black/White Level Up - Defense Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap159020100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9Night Shade??10015--
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
33Spikes----20--
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
41Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
73Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
81Recover----10--
Restoring its own cells, the user restores its own HP by half of its max HP.
89Psycho Boost140905--
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97Counter??10020--
A retaliation move that counters any physical attack, inflicting double the damage taken.
97Mirror Coat??10020--
A retaliation move that counters any special attack, inflicting double the damage taken.
Black/White Level Up - Speed Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap159020100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9Night Shade??10015--
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
25Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
33Pursuit4010020--
An attack move that inflicts double damage if used on a target that is switching out of battle.
41Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49Swift60--20--
Star-shaped rays are shot at the opposing team. This attack never misses.
57Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
81Recover----10--
Restoring its own cells, the user restores its own HP by half of its max HP.
89Psycho Boost140905--
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97Extremespeed801005--
The user charges the target at blinding speed. This attack always goes before any other move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03Psyshock8010010--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13Ice Beam951001010
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31Brick Break7510015--
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39Rock Tomb508010--
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40Aerial Ace60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41Torment--10015--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47Low Sweep6010020--
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51Ally Switch----15--
The user teleports using a strange power and switches its place with one of its allies.
TM52Focus Blast120705--
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM80Rock Slide759010--
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84Poison Jab801002030
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon8010010--
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94Rock Smash4010015--
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01Cut509530--
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04Strength8010015--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.Plasma's Deoxys Giveaway
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Plasma's Deoxys Giveaway

Gen IV Only Moves(Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch15010020--Gen IV TM01
Normal FormeAttack FormeDefense FormeSpeed Forme
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse601002020Gen IV TM03
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave60--20--Gen IV TM34
Normal FormeAttack FormeDefense FormeSpeed Forme
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power701002030Gen IV TM43
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Skill Swap----10--Gen IV TM48
Normal FormeAttack FormeDefense FormeSpeed Forme
The user employs its psychic power to exchange Abilities with the target.
Endure----10--Gen IV TM58
Normal FormeAttack FormeDefense FormeSpeed Forme
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Drain Punch7510010--Gen IV TM60
Normal FormeAttack FormeDefense FormeSpeed Forme
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Recycle----10--Gen IV TM67
Normal FormeAttack FormeDefense FormeSpeed Forme
The user recycles a held item that has been used in battle so it can be used again.
Avalanche6010010--Gen IV TM72
Normal FormeAttack FormeDefense FormeSpeed Forme
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Stealth Rock----20--Gen IV TM76
Normal FormeAttack FormeDefense FormeSpeed Forme
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Sleep Talk----10--Gen IV TM82
Normal FormeAttack FormeDefense FormeSpeed Forme
While it is asleep, the user randomly uses one of the moves it knows.
Natural Gift??10015--Gen IV TM83
Normal FormeAttack FormeDefense FormeSpeed Forme
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fire Punch751001510Move Tutor PtHGSS
Normal Forme
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch751001510Move Tutor PtHGSS
Normal Forme
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--Move Tutor PtHGSS
Normal Forme
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Trick--10010--Move Tutor PtHGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
The user catches the target off guard and swaps its held item with its own.
Thunderpunch751001510Move Tutor PtHGSS
Normal Forme
The target is punched with an electrified fist. It may also leave the target with paralysis.
Snore4010015--Move Tutor PtHGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Mud-slap2010010--Move Tutor PtHGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Signal Beam751001510Move Tutor PtHGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity----5--Move Tutor HGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Role Play----10--Move Tutor HGSS
Attack FormeDefense FormeSpeed Forme
The user mimics the target completely, copying the target's natural Ability.
Magic Coat----15--Move Tutor HGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Low Kick??10020--Move Tutor HGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Headbutt7010015--Move Tutor HGSS
Normal FormeAttack FormeDefense FormeSpeed Forme
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats501505015050150
Max Stats
Hindering Nature
Lv. 50110 - 157139 - 18149 - 91139 - 18149 - 91139 - 181
Lv. 100210 - 304274 - 35994 - 179274 - 35994 - 179274 - 359
Max Stats
Neutral Nature
Lv. 50110 - 157155 - 20255 - 102155 - 20255 - 102155 - 202
Lv. 100210 - 304305 - 399105 - 199305 - 399105 - 199305 - 399
Max Stats
Beneficial Nature
Lv. 50110 - 157170 - 22260 - 112170 - 22260 - 112170 - 222
Lv. 100210 - 304335 - 438115 - 218335 - 438115 - 218335 - 438
Stats - Attack Forme
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats501802018020150
Max Stats
Hindering Nature
Lv. 50110 - 157166 - 20822 - 64166 - 20822 - 64139 - 181
Lv. 100210 - 304328 - 41340 - 125328 - 41340 - 125274 - 359
Max Stats
Neutral Nature
Lv. 50110 - 157185 - 23225 - 72185 - 23225 - 72155 - 202
Lv. 100210 - 304365 - 45945 - 139365 - 45945 - 139305 - 399
Max Stats
Beneficial Nature
Lv. 50110 - 157203 - 25527 - 79203 - 25527 - 79170 - 222
Lv. 100210 - 304401 - 50449 - 152401 - 50449 - 152335 - 438
Stats - Defense Forme
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats50701607016090
Max Stats
Hindering Nature
Lv. 50110 - 15767 - 109148 - 19067 - 109148 - 19085 - 127
Lv. 100210 - 304130 - 215292 - 377130 - 215292 - 377166 - 251
Max Stats
Neutral Nature
Lv. 50110 - 15775 - 122165 - 21275 - 122165 - 21295 - 142
Lv. 100210 - 304145 - 239325 - 419145 - 239325 - 419185 - 279
Max Stats
Beneficial Nature
Lv. 50110 - 15782 - 134181 - 23382 - 134181 - 233104 - 156
Lv. 100210 - 304159 - 262357 - 460159 - 262357 - 460203 - 306
Stats - Speed Forme
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats5095909590180
Max Stats
Hindering Nature
Lv. 50110 - 15790 - 13285 - 12790 - 13285 - 127166 - 208
Lv. 100210 - 304175 - 260166 - 251175 - 260166 - 251328 - 413
Max Stats
Neutral Nature
Lv. 50110 - 157100 - 14795 - 142100 - 14795 - 142185 - 232
Lv. 100210 - 304195 - 289185 - 279195 - 289185 - 279365 - 459
Max Stats
Beneficial Nature
Lv. 50110 - 157110 - 161104 - 156110 - 161104 - 156203 - 255
Lv. 100210 - 304214 - 317203 - 306214 - 317203 - 306401 - 504

<---#385
Jirachi
#387
Turtwig
--->
Picture

NameJp. Name
DeoxysDeokishisu
デオキシス
GenderType
Deoxys is Genderless
Classification
DNA Pokémon
HeightWeight
5’07”
1.7m
134.0lbs
60.8kg


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