Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Magnet Rise |  |  | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
— | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
— | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
20 | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
24 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
28 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
32 | Bullet Punch |  |  | 40 | 100 | 30 | -- |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
36 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
40 | Iron Defense |  |  | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
44 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
45 | Hammer Arm |  |  | 100 | 90 | 10 | -- |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
53 | Meteor Mash |  |  | 100 | 85 | 10 | -- |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
62 | Zen Headbutt |  |  | 80 | 90 | 15 | -- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
71 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Magnet Rise |  |  | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
— | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
— | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
23 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
26 | Miracle Eye |  |  | -- | -- | 40 | -- |
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
29 | Zen Headbutt |  |  | 80 | 90 | 15 | -- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
32 | Bullet Punch |  |  | 40 | 100 | 30 | -- |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
35 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
38 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
41 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
44 | Meteor Mash |  |  | 100 | 85 | 10 | -- |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
45 | Hammer Arm |  |  | 100 | 90 | 10 | -- |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
53 | Iron Defense |  |  | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
62 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM01 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM03 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 | Telekinesis |  |  | -- | -- | 15 | -- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 | Explosion |  |  | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM69 | Rock Polish |  |  | -- | -- | 20 | -- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Gen III & IV Only Moves(Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
---|
Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Fury Cutter |  |  | 20 | 95 | 20 | -- | Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Selfdestruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |