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:50%
Female :50%
Abilities:Pressure -Super Luck -Justified(Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Super Luck: Raises the critical-hit ratio of moves.
Hidden Ability(Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
ClassificationHeightWeightCapture RateBase Egg Steps
Disaster Pokémon3’11”
1.2m
103.6lbs
47kg
306,400
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,059,860 Points
Medium Slow
352 Attack Point(s)
154Level 10
Damage Taken
*1*1*1*1*1*1*2*1*1*1*0*2*1*0.5*1*0.5*1
Wild Hold ItemEgg Groups
Field
Evolutionary Chain
Locations -In-Depth Details
BlackRoute 13, Giant ChasmDetails
WhiteRoute 13, Giant ChasmDetails
Black 2Route 13, 14Details
White 2Route 13, 14Details
Dream WorldRugged Mountain -Over 5,000 Dream PointsDetails
Trainer Locations Details

Flavor Text
BlackRumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
White
Black 2It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the target to inflict damage.
Feint3010010--
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
4Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
12Quick Attack4010030--
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17Razor Wind8010010--
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
20Pursuit4010020--
An attack move that inflicts double damage if used on a target that is switching out of battle.
25Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28Bite6010025--
The target is bitten with viciously sharp fangs. It may make the target flinch.
33Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36Slash7010020--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
41Future Sight10010010--
Two turns after this move is used, a hunk of psychic energy attacks the target.
44Sucker Punch801005--
This move enables the user to attack first. It fails if the target is not readying an attack, however.
49Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52Night Slash7010015--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
57Me First??--20--
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
60Psycho Cut7010020--
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
65Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the target to inflict damage.
Feint3010010--
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
4Leer--10030--
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9Quick Attack4010030--
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
12Pursuit4010020--
An attack move that inflicts double damage if used on a target that is switching out of battle.
17Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
20Bite6010025--
The target is bitten with viciously sharp fangs. It may make the target flinch.
25Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
28Slash7010020--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
36Future Sight10010010--
Two turns after this move is used, a hunk of psychic energy attacks the target.
41Night Slash7010015--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
44Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
49Psycho Cut7010020--
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
52Sucker Punch801005--
This move enables the user to attack first. It fails if the target is not readying an attack, however.
57Razor Wind8010010--
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
60Me First??--20--
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
65Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01Hone Claws----15--
The user sharpens its claws to boost its Attack stat and accuracy.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail----10--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13Ice Beam951001010
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070510
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower951001510
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37Sandstorm----10--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38Fire Blast12085510
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb508010--
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40Aerial Ace60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41Torment--10015--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46Thief4010010--
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM54False Swipe4010040--
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59Incinerate3010015--
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61Will-o-wisp--7515--
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65Shadow Claw7010015--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66Payback5010010--
If the user moves after the target, this attack's power will be doubled.
TM67Retaliate701005--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71Stone Edge100805--
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM80Rock Slide759010--
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81X-scissor8010015--
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94Rock Smash4010015--
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95Snarl559515--
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01Cut509530--
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04Strength8010015--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves:50%
 :50%
Classification
Disaster Pokémon
HeightWeight
3’11”
1.2m
103.6lbs
47.0kg

Prev. Next
 
Mega Evolution

NameJp. Name
Mega AbsolMegaAbusoru
メガアブソル
GenderType
 :50%
 :50%
Classification
Disaster Pokémon
HeightWeight
3’11”
1.2m
108.0lbs
49kg

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