Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Scratch |  |  | 40 | 100 | 35 | -- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— | Feint |  |  | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
4 | Leer |  |  | -- | 100 | 30 | -- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
9 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
12 | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 | Razor Wind |  |  | 80 | 100 | 10 | -- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
20 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
25 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
28 | Bite |  |  | 60 | 100 | 25 | -- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
33 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
36 | Slash |  |  | 70 | 100 | 20 | -- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
41 | Future Sight |  |  | 100 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
44 | Sucker Punch |  |  | 80 | 100 | 5 | -- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
49 | Detect |  |  | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
52 | Night Slash |  |  | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
57 | Me First |  |  | ?? | -- | 20 | -- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
60 | Psycho Cut |  |  | 70 | 100 | 20 | -- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
65 | Perish Song |  |  | -- | -- | 5 | -- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Scratch |  |  | 40 | 100 | 35 | -- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— | Feint |  |  | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
4 | Leer |  |  | -- | 100 | 30 | -- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
9 | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
12 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
17 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
20 | Bite |  |  | 60 | 100 | 25 | -- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
25 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
28 | Slash |  |  | 70 | 100 | 20 | -- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
33 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
36 | Future Sight |  |  | 100 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
41 | Night Slash |  |  | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
44 | Detect |  |  | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
49 | Psycho Cut |  |  | 70 | 100 | 20 | -- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
52 | Sucker Punch |  |  | 80 | 100 | 5 | -- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
57 | Razor Wind |  |  | 80 | 100 | 10 | -- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
60 | Me First |  |  | ?? | -- | 20 | -- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
65 | Perish Song |  |  | -- | -- | 5 | -- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM01 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 | Thunder |  |  | 120 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM54 | False Swipe |  |  | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM59 | Incinerate |  |  | 30 | 100 | 15 | -- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 | Will-o-wisp |  |  | -- | 75 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM81 | X-scissor |  |  | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM95 | Snarl |  |  | 55 | 95 | 15 | -- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |