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 #251 Celebi
GeneralLocationAttacksStatsEgg MovesSpinOff Dex
Gen VIII DexGen VII DexGen VI DexGen V Dex
Gen IV DexGen III DexGen II Dex

Images
Normal SpriteShiny Sprite
NameOther NamesNo.Gender RatioType
Celebi
Japan:Serebii
セレビィ
French:Celebi
German:Celebi
Korean:세레비
National:#251
BW Unova:#---
B2W2 Unova:#---
Celebi is Genderless
Abilities:Natural Cure
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
ClassificationHeightWeightCapture RateBase Egg Steps
Time Travel Pokémon2’00”
0.6m
11.0lbs
5kg
4530,720
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,059,860 Points
Medium Slow
1003 HP Point(s)
0Level 10
Damage Taken
*1*2*0.5*0.5*0.5*2*0.5*2*0.5*2*0.5*4*1*2*1*2*1
Wild Hold ItemEgg Groups

Lum Berry
- 100%
Celebi cannot breed
Evolutionary Chain
Locations
BlackNone. PokéTransfer or Dream World
WhiteNone. PokéTransfer or Dream World
Black 2Trade Required
White 2Trade Required

Flavor Text
BlackIt has the power to travel across time, but it is said to appear only in peaceful times.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leech Seed--9010--
A seed is planted on the target. It steals some HP from the target every turn.
Confusion501002510
The target is hit by a weak telekinetic force. It may also leave the target confused.
Recover----10--
Restoring its own cells, the user restores its own HP by half of its max HP.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
10Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
19Magical Leaf60--20--
The user scatters curious leaves that chase the target. This attack will not miss.
28Ancientpower601005--
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
46Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
55Heal Block--10015--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
64Future Sight10010010--
Two turns after this move is used, a hunk of psychic energy attacks the target.
73Healing Wish----10--
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
82Leaf Storm140905--
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
91Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37Sandstorm----10--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40Aerial Ace60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89U-turn7010020--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01Cut509530--
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves(Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse601002020Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave60--20--Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power701002030Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure----10--Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind601005--Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Sucker Punch801005--Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift60--20--Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap2010010--Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Defense Curl----40--Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Double-edge12010015--Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic----10--Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome----10--Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats100100100100100100
Max Stats
Hindering Nature
Lv. 50160 - 20794 - 13694 - 13694 - 13694 - 13694 - 136
Lv. 100310 - 404184 - 269184 - 269184 - 269184 - 269184 - 269
Max Stats
Neutral Nature
Lv. 50160 - 207105 - 152105 - 152105 - 152105 - 152105 - 152
Lv. 100310 - 404205 - 299205 - 299205 - 299205 - 299205 - 299
Max Stats
Beneficial Nature
Lv. 50160 - 207115 - 167115 - 167115 - 167115 - 167115 - 167
Lv. 100310 - 404225 - 328225 - 328225 - 328225 - 328225 - 328

<---#250
Ho-Oh
#252
Treecko
--->
Picture

NameJp. Name
CelebiSerebii
セレビィ
GenderType
Celebi is Genderless
Classification
Time Travel Pokémon
HeightWeight
2’00”
0.6m
11.0lbs
5.0kg


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