Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Peck |  |  | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. |
— | Astonish |  |  | 30 | 100 | 15 | -- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
5 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
11 | Haze |  |  | -- | -- | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
15 | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
21 | Night Shade |  |  | ?? | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
25 | Assurance |  |  | 50 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
31 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
35 | Faint Attack |  |  | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
41 | Mean Look |  |  | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
45 | Foul Play |  |  | 95 | 100 | 15 | -- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
51 | Tailwind |  |  | -- | -- | 30 | -- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
55 | Sucker Punch |  |  | 80 | 100 | 5 | -- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
61 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
65 | Quash |  |  | -- | 100 | 15 | -- |
The user suppresses the target and makes its move go last. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM60 | Quash |  |  | -- | 100 | 15 | -- |
The user suppresses the target and makes its move go last. |
TM63 | Embargo |  |  | -- | 100 | 15 | -- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Pluck |  |  | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM95 | Snarl |  |  | 55 | 95 | 15 | -- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM02 | Fly |  |  | 90 | 95 | 15 | -- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |