Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail or a foreleg, etc. |
— | Lick |  |  | 20 | 100 | 30 | 30 |
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
— | Lovely Kiss |  |  | -- | 75 | 10 | -- |
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
— | Powder Snow |  |  | 40 | 100 | 25 | 10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
5 | Lick |  |  | 20 | 100 | 30 | 30 |
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
8 | Lovely Kiss |  |  | -- | 75 | 10 | -- |
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
11 | Powder Snow |  |  | 40 | 100 | 25 | 10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
15 | Doubleslap |  |  | 15 | 85 | 10 | -- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
18 | Ice Punch |  |  | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. It may also leave the target frozen. |
21 | Heart Stamp |  |  | 60 | 100 | 25 | -- |
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. |
25 | Mean Look |  |  | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
28 | Fake Tears |  |  | -- | 100 | 20 | -- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
33 | Wake-up Slap |  |  | 60 | 100 | 10 | -- |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
39 | Avalanche |  |  | 60 | 100 | 10 | -- |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
44 | Body Slam |  |  | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
49 | Wring Out |  |  | ?? | 100 | 5 | -- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
55 | Perish Song |  |  | -- | -- | 5 | -- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
60 | Blizzard |  |  | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM03 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 | Telekinesis |  |  | -- | -- | 15 | -- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM79 | Frost Breath |  |  | 40 | 90 | 10 | 100 |
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 | Trick Room |  |  | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |