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 #082 Magneton
GeneralLocationAttacksStatsEgg MovesSpinOff Dex
Gen IX DexGen VIII DexGen VII Dex
Let's Go Dex
Gen VI DexGen V Dex
Gen IV DexGen III DexGen II DexGen I Dex

Images
Normal SpriteShiny Sprite
NameOther NamesNo.Gender RatioType
Magneton
Japan:Rarecoil
レアコイル
French:Magnéton
German:Magneton
Korean:레어코일
National:#082
BW Unova:#---
B2W2 Unova:#049
Magneton is Genderless
Abilities:Magnet Pull -Sturdy -Analytic(Hidden Ability)
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Hidden Ability(Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
ClassificationHeightWeightCapture RateBase Egg Steps
Magnet Pokémon3’03”
1m
132.3lbs
60kg
605,120
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,000,000 Points
Medium Fast
702 Sp. Attack Point(s)
148Level 30
Damage Taken
*0.5*2*1*0.5*0.5*0.5*2*0*4*0.25*0.5*0.5*0.5*0.5*0.5*0.5*0.25
Wild Hold ItemEgg Groups

Metal Coat
- 5%
Mineral
Evolutionary Chain
Locations
BlackTrade from White
WhiteEvolve Magnemite
Black 2P2 LabDetails
White 2P2 LabDetails
Trainer Locations Details

Flavor Text
BlackMany mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
White
Black 2The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tri Attack801001020
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Metal Sound--8540--
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Tackle5010035--
A physical attack in which the user charges and slams into the target with its whole body.
Thundershock401003010
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
6Thundershock401003010
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
14Sonicboom??9020--
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
17Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
22Spark651002030
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
27Electro Ball??10010--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
30Lock-on----5--
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
34Magnet Bomb60--20--
The user launches steel bombs that stick to the target. This attack will not miss.
40Screech--8540--
An earsplitting screech harshly reduces the target's Defense stat.
46Discharge801001530
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
50Mirror Shot658510--
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
54Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
60Gyro Ball??1005--
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
66Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tri Attack801001020
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Tackle5010035--
A physical attack in which the user charges and slams into the target with its whole body.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
Thundershock401003010
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Sonicboom??9020--
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
4Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
7Thundershock401003010
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11Sonicboom??9020--
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
15Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
18Magnet Bomb60--20--
The user launches steel bombs that stick to the target. This attack will not miss.
21Spark651002030
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
25Mirror Shot658510--
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
29Metal Sound--8540--
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
34Electro Ball??10010--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
39Flash Cannon8010010--
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
45Screech--8540--
An earsplitting screech harshly reduces the target's Defense stat.
51Discharge801001530
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
56Lock-on----5--
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
62Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
67Gyro Ball??1005--
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
73Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM64Explosion2501005--
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72Volt Switch7010020--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74Gyro Ball??1005--
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon8010010--
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM93Wild Charge9010015--
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves(Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave60--20--Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power701002030Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure----10--Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift??10015--Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift60--20--Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Rollout309020--Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Double-edge12010015--Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic----10--Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Refresh----20--XD Purification
The user rests to cure itself of a poisoning, burn, or paralysis.
Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats5060951207070
Max Stats
Hindering Nature
Lv. 50110 - 15758 - 10090 - 132112 - 15467 - 10967 - 109
Lv. 100210 - 304112 - 197175 - 260220 - 305130 - 215130 - 215
Max Stats
Neutral Nature
Lv. 50110 - 15765 - 112100 - 147125 - 17275 - 12275 - 122
Lv. 100210 - 304125 - 219195 - 289245 - 339145 - 239145 - 239
Max Stats
Beneficial Nature
Lv. 50110 - 15771 - 123110 - 161137 - 18982 - 13482 - 134
Lv. 100210 - 304137 - 240214 - 317269 - 372159 - 262159 - 262

<---#081
Magnemite
#083
Farfetch'd
--->
Picture

NameJp. Name
MagnetonRarecoil
レアコイル
GenderType
Magneton is Genderless
Classification
Magnet Pokémon
HeightWeight
3’03”
1.0m
132.3lbs
60.0kg


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