Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Vine Whip |  |  | 35 | 100 | 15 | -- |
The target is struck with slender, whiplike vines to inflict damage. |
7 | Growth |  |  | -- | -- | 40 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
11 | Wrap |  |  | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
13 | Sleep Powder |  |  | -- | 75 | 15 | -- |
The user scatters a big cloud of sleep-inducing dust around the target. |
15 | Poisonpowder |  |  | -- | 75 | 35 | -- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
17 | Stun Spore |  |  | -- | 75 | 30 | -- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
23 | Acid |  |  | 40 | 100 | 30 | -- |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
27 | Knock Off |  |  | 20 | 100 | 20 | -- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
29 | Sweet Scent |  |  | -- | 100 | 20 | -- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
35 | Gastro Acid |  |  | -- | 100 | 10 | -- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
39 | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
41 | Slam |  |  | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
47 | Wring Out |  |  | ?? | 100 | 5 | -- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 | Venoshock |  |  | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |