Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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— | Low Kick |  |  | ?? | 100 | 20 | -- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
— | Leer |  |  | -- | 100 | 30 | -- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— | Focus Energy |  |  | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— | Karate Chop |  |  | 50 | 100 | 25 | -- |
The target is attacked with a sharp chop. Critical hits land more easily. |
7 | Focus Energy |  |  | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
10 | Karate Chop |  |  | 50 | 100 | 25 | -- |
The target is attacked with a sharp chop. Critical hits land more easily. |
13 | Low Sweep |  |  | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
19 | Foresight |  |  | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
22 | Seismic Toss |  |  | ?? | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
25 | Revenge |  |  | 60 | 100 | 10 | -- |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
32 | Vital Throw |  |  | 70 | -- | 10 | -- |
The user attacks last. In return, this throw move is guaranteed not to miss. |
36 | Submission |  |  | 80 | 80 | 25 | -- |
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. |
40 | Wake-up Slap |  |  | 60 | 100 | 10 | -- |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
44 | Cross Chop |  |  | 100 | 80 | 5 | -- |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
51 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
55 | Dynamicpunch |  |  | 100 | 50 | 5 | 100 |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 | Bulk Up |  |  | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Smack Down |  |  | 50 | 100 | 15 | 100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM59 | Incinerate |  |  | 30 | 100 | 15 | -- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 | Work Up |  |  | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |