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:75%
Female :25%
Abilities:Synchronize -Inner Focus -Magic Guard(Hidden Ability)
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability(Available):
Magic Guard: Prevents all damage except from direct-attack moves.
ClassificationHeightWeightCapture RateBase Egg Steps
Psi Pokémon2’11”
0.9m
43.0lbs
19.5kg
2005,120
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,059,860 Points
Medium Slow
701 Sp. Attack Point(s)
98Level 10
Damage Taken
*1*1*1*1*1*1*0.5*1*1*1*0.5*2*1*2*1*2*1
Wild Hold ItemEgg Groups

Twisted Spoon
- 5%
Human-like
Evolutionary Chain
Locations -In-Depth Details
BlackTrade from White
WhiteWhite ForestDetails
Black 2Breed Alakazam
White 2Breed Alakazam
Dream WorldSpooky Manor -Over 10,000 Dream PointsDetails

Flavor Text
BlackUsing its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03Psyshock8010010--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41Torment--10015--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46Thief4010010--
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51Ally Switch----15--
The user teleports using a strange power and switches its place with one of its allies.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63Embargo--10015--
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves:75%
 :25%
Classification
Psi Pokémon
HeightWeight
2’11”
0.9m
43.0lbs
19.5kg

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