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:50%
Female :50%
Abilities:Damp -Cloud Nine -Swift Swim(Hidden Ability)
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Hidden Ability(Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
ClassificationHeightWeightCapture RateBase Egg Steps
Duck Pokémon2’07”
0.8m
43.2lbs
19.6kg
1905,120
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,000,000 Points
Medium Fast
701 Sp. Attack Point(s)
33Level 10
Damage Taken
*1*0.5*0.5*2*2*0.5*1*1*1*1*1*1*1*1*1*1*0.5
Wild Hold ItemEgg Groups
Water 1
Field
Evolutionary Chain
Locations
BlackBreed Golduck
WhiteBreed Golduck
Black 2Floccesy RanchDetails
White 2Floccesy RanchDetails
Dream WorldPleasant Forest -Over 5,000 Dream PointsDetails
Trainer Locations Details

Flavor Text
BlackOverwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
White
Black 2When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch4010035--
Hard, pointed, and sharp claws rake the target to inflict damage.
5Tail Whip--10030--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
9Water Gun4010025--
The target is blasted with a forceful shot of water.
14Disable--10020--
For four turns, this move prevents the target from using the move it last used.
18Confusion501002510
The target is hit by a weak telekinetic force. It may also leave the target confused.
22Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
27Fury Swipes188015--
The target is raked with sharp claws or scythes for two to five times in quick succession.
31Screech--8540--
An earsplitting screech harshly reduces the target's Defense stat.
35Soak--10020--
The user shoots a torrent of water at the target and changes the target's type to Water.
40Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
44Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
48Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
53Hydro Pump120805--
The target is blasted by a huge volume of water launched under great pressure.
57Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch4010035--
Hard, pointed, and sharp claws rake the target to inflict damage.
4Tail Whip--10030--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8Water Gun4010025--
The target is blasted with a forceful shot of water.
11Disable--10020--
For four turns, this move prevents the target from using the move it last used.
15Confusion501002510
The target is hit by a weak telekinetic force. It may also leave the target confused.
18Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
22Fury Swipes188015--
The target is raked with sharp claws or scythes for two to five times in quick succession.
25Screech--8540--
An earsplitting screech harshly reduces the target's Defense stat.
29Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36Soak--10020--
The user shoots a torrent of water at the target and changes the target's type to Water.
39Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
43Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
46Hydro Pump120805--
The target is blasted by a huge volume of water launched under great pressure.
50Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01Hone Claws----15--
The user sharpens its claws to boost its Attack stat and accuracy.
TM03Psyshock8010010--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail----10--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam951001010
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070510
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig8010010--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31Brick Break7510015--
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial Ace60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55Scald801001530
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65Shadow Claw7010015--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94Rock Smash4010015--
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03Surf9510015--
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04Strength8010015--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05Waterfall8010015--
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06Dive8010010--
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves:50%
 :50%
Classification
Duck Pokémon
HeightWeight
2’07”
0.8m
43.2lbs
19.6kg

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