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:25%
Female :75%
Abilities:Cute Charm -Frisk(Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability(Available):
Frisk: Reveals the foe’s held item.
ClassificationHeightWeightCapture RateBase Egg Steps
Balloon Pokémon3’03”
1m
26.5lbs
12kg
502,560
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
800,000 Points
Fast
703 HP Point(s)
119Level 10
Damage Taken
*1*1*1*1*1*1*2*1*1*1*1*1*1*0*1*1*1
Wild Hold ItemEgg Groups
Fairy
Evolutionary Chain
Locations -In-Depth Details
BlackRoute 14Details
WhiteRoute 14Details
Black 2Route 1, Route 2, DreamyardDetails
White 2Route 1, Route 2, DreamyardDetails
Trainer Locations Details

Flavor Text
BlackIts fine fur feels sublime to the touch. It can expand its body by inhaling air.
White
Black 2Its fine fur feels so pleasant, those who accidentally touch it cannot take their hands away.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Disable--10020--
For four turns, this move prevents the target from using the move it last used.
Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
Doubleslap158510--
The target is slapped repeatedly, back and forth, two to five times in a row.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam951001010
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070510
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig8010010--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31Brick Break7510015--
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35Flamethrower951001510
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38Fire Blast12085510
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52Focus Blast120705--
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59Incinerate3010015--
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM67Retaliate701005--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74Gyro Ball??1005--
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM83Work Up----30--
The user is roused, and its Attack and Sp. Atk stats increase.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93Wild Charge9010015--
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
HM04Strength8010015--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves:25%
 :75%
Classification
Balloon Pokémon
HeightWeight
3’03”
1.0m
26.5lbs
12.0kg

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