 | : | 50% | Female : | 50% |
|  |
Abilities:Intimidate -Shed Skin -Unnerve(Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE). Hidden Ability(Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle |
Classification | Height | Weight | Capture Rate | Base Egg Steps |
Cobra Pokémon | 1106 3.5m | 143.3lbs 65kg | 90 | 5,120 |
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast | 70 | 2 Attack Point(s)
| 127 | Level 22 |
Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Ice Fang |  |  | 65 | 95 | 15 | 10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
— | Thunder Fang |  |  | 65 | 95 | 15 | 10 |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
— | Fire Fang |  |  | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
— | Wrap |  |  | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
— | Leer |  |  | -- | 100 | 30 | -- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— | Poison Sting |  |  | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— | Bite |  |  | 60 | 100 | 25 | -- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
4 | Poison Sting |  |  | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
9 | Bite |  |  | 60 | 100 | 25 | -- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
12 | Glare |  |  | -- | 90 | 30 | -- |
The user intimidates the target with the pattern on its belly to cause paralysis. |
17 | Screech |  |  | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
20 | Acid |  |  | 40 | 100 | 30 | -- |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
22 | Crunch |  |  | 80 | 100 | 15 | -- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
27 | Stockpile |  |  | -- | -- | 20 | -- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
27 | Swallow |  |  | -- | -- | 10 | -- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
27 | Spit Up |  |  | ?? | 100 | 10 | -- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
32 | Acid Spray |  |  | 40 | 100 | 20 | -- |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
39 | Mud Bomb |  |  | 65 | 85 | 10 | -- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
44 | Gastro Acid |  |  | -- | 100 | 10 | -- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
51 | Haze |  |  | -- | -- | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
56 | Coil |  |  | -- | -- | 20 | -- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
63 | Gunk Shot |  |  | 120 | 70 | 5 | 30 |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 | Venoshock |  |  | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM82 | Dragon Tail |  |  | 60 | 90 | 10 | -- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |