Movatterモバイル変換


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NameTypeCat.PPAtt.Acc.Effect
Acid Armor40----The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure30----The user applies pressure to stress points, sharply boosting one of its stats.
After You15----The user helps the target and makes it use its move right after the user.
Agility30----The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch15----The user teleports using a strange power and switches its place with one of its allies.
Amnesia20----The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring20----The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy5----The user releases a soothing scent that heals all status problems affecting the user's party.
Assist20----The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Attract15--100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Autotomize15----The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Barrier30----The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass40----The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum10----The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow15----The user passes its held item to the target when the target isn't holding an item.
Block5----The user blocks the target's way with arms spread wide to prevent escape.
Bulk Up20----The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Calm Mind20----The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage20----The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate20--100If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Charge20----The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charm20--100The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Coil20----The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confuse Ray10--100The target is exposed to a sinister ray that triggers confusion.
Conversion30----The user changes its type to become the same type as one of its moves.
Conversion 230----The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat20----The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power20----The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard10----The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore40--100The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
Curse10----A move that works differently for the Ghost type than for all other types.
Dark Void10--80Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Defend Order10----The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl40----The user curls up to conceal weak spots and raise its Defense stat.
Defog15----A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Destiny Bond5----When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Detect5----It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable20--100For four turns, this move prevents the target from using the move it last used.
Double Team15----By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance20----The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Embargo15--100It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Encore5--100The user compels the target to keep using only the move it last used for three turns.
Endure10----The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment15--100The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Fake Tears20--100The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Featherdance15--100The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Flash20--100The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Flatter15--100Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Focus Energy30----The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me20----The user draws attention to itself, making all targets take aim only at the user.
Foresight40----Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Gastro Acid10--100The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Glare30--90The user intimidates the target with the pattern on its belly to cause paralysis.
Grasswhistle15--55The user plays a pleasant melody that lulls the target into a deep sleep.
Gravity5----Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Growl40--100The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Growth40----The user's body grows all at once, raising the Attack and Sp. Atk stats.
Grudge5----If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Guard Split10----The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap10----The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Hail10----The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Harden30----The user stiffens all the muscles in its body to raise its Defense stat.
Haze30----The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Bell5----The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block15--100For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order10----The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse10----The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish10----The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Swap10----The user employs its psychic power to switch stat changes with the target.
Helping Hand20----The user assists an ally by boosting the power of its attack.
Hone Claws15----The user sharpens its claws to boost its Attack stat and accuracy.
Howl40----The user howls loudly to raise its spirit, boosting its Attack stat.
Hypnosis20--60The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison10----If the opponents know any move also known by the user, the opponents are prevented from using it.
Ingrain20----The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Iron Defense15----The user hardens its body's surface like iron, sharply raising its Defense stat.
Kinesis15--80The user distracts the target by bending a spoon. It lowers the target's accuracy.
Leech Seed10--90A seed is planted on the target. It steals some HP from the target every turn.
Leer30--100The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Light Screen30----A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-on5----The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Lovely Kiss10--75With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant30----The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Lunar Dance10----The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magic Coat15----A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room10----The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise10----The user levitates using electrically generated magnetism for five turns.
Me First20----The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Mean Look5----The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate40----The user meditates to awaken the power deep within its body and raise its Attack stat.
Memento10--100The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Metal Sound40--85A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Metronome10----The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Mimic10----The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader5----The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize20----The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye40----Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Mirror Move20----The user counters the target by mimicking the target's last move.
Mist30----The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Moonlight5----The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun5----The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport15----The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Nasty Plot20----The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Nature Power20----An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Nightmare15--100A sleeping target sees a nightmare that inflicts some damage every turn.
Odor Sleuth40----Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Pain Split20----The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Perish Song5----Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Poison Gas40--80A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poisonpowder35--75The user scatters a cloud of poisonous dust on the target. It may poison the target.
Power Split10----The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap10----The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick10----The user employs its psychic power to switch its Attack with its Defense stat.
Protect10----It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up10----The user hypnotizes itself into copying any stat change made by the target.
Psycho Shift10--90Using its psychic power of suggestion, the user transfers its status problems to the target.
Quash15--100The user suppresses the target and makes its move go last.
Quick Guard15----The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance20----The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Powder20----The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance5----The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Recover10----Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle10----The user recycles a held item that has been used in battle so it can be used again.
Reflect20----A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Reflect Type15----The user reflects the target's type, making it the same type as the target.
Refresh20----The user rests to cure itself of a poisoning, burn, or paralysis.
Rest10----The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Roar20--100The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Polish20----The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Role Play10----The user mimics the target completely, copying the target's natural Ability.
Roost10----The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Safeguard25----The user creates a protective field that prevents status problems for five turns.
Sand-attack15--100Sand is hurled in the target's face, reducing its accuracy.
Sandstorm10----A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Scary Face10--100The user frightens the target with a scary face to harshly reduce its Speed stat.
Screech40--85An earsplitting screech harshly reduces the target's Defense stat.
Sharpen30----The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash15----The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear10----The user rotates its gears, raising its Attack and sharply raising its Speed.
Simple Beam15--100The user's mysterious psychic wave changes the target's Ability to Simple.
Sing15--55A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch1----It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap10----The user employs its psychic power to exchange Abilities with the target.
Slack Off10----The user slacks off, restoring its own HP by up to half of its maximum HP.
Sleep Powder15--75The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk10----While it is asleep, the user randomly uses one of the moves it knows.
Smokescreen20--100The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Snatch10----The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Soak20--100The user shoots a torrent of water at the target and changes the target's type to Water.
Softboiled10----The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Spider Web10----The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spikes20----The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spite10--100The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash40----The user just flops and splashes around to no effect at all...
Spore15--100The user scatters bursts of spores that induce sleep.
Stealth Rock20----The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Stockpile20----The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
String Shot40--95The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Stun Spore30--75The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Substitute10----The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sunny Day5----The user intensifies the sun for five turns, powering up Fire-type moves.
Supersonic20--55The user generates odd sound waves from its body. It may confuse the target.
Swagger15--90The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Swallow10----The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss10--75The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent20--100A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Switcheroo10--100The user trades held items with the target faster than the eye can follow.
Swords Dance30----A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis5----The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow20----The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Whip30--100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tailwind30----The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Taunt20--100The target is taunted into a rage that allows it to use only attack moves for three turns.
Teeter Dance20--100The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis15----The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport20----Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Thunder Wave20--100A weak electric charge is launched at the target. It causes paralysis if it hits.
Tickle20--100The user tickles the target into laughing, reducing its Attack and Defense stats.
Torment15--100The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic10--90A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes20----The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
Transform10----The user transforms into a copy of the target right down to having the same move set.
Trick10--100The user catches the target off guard and swaps its held item with its own.
Trick Room5----The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Water Sport15----The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Whirlwind20--100The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wide Guard10----The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Will-o-wisp15--75The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Wish10----One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Withdraw40----The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room10----The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Work Up30----The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed10--100A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Yawn10----The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
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