MoonScript is a dynamic scripting language that compiles intoLua. It gives you the power of one of the fastestscripting languages combined with a rich set of features.
classThingname:"unknown"classPersonextendsThingsay_name:=>print"Hello, I am#{@name}!"withPerson!.name="MoonScript"\say_name!MoonScript can either be compiled into Lua and run at a later time, or it canbe dynamically compiled and run using themoonloader. It’s as simple asrequire "moonscript" in order to have Lua understand how to load and run anyMoonScript file.
Because it compiles right into Lua code, it is completely compatible withalternative Lua implementations likeLuaJIT, and it isalso compatible with all existing Lua code and libraries.
The command line tools also let you run MoonScript directly from thecommand line, like any first-class scripting language.
A comprehensive overview of the language can be found in thereferencemanual, the rest of this page serves as an overview of thelanguage.
MoonScript provides a clean syntax using significant whitespace that avoids allthe keyword noise typically seen in a Lua script. Below is a sample of someconstructs found in the language.
exportmy_funcx=2323collection=height:32434hats:{"tophat","bball","bowler"}my_func=(a)->x+aprintmy_func100It also addstable comprehensions,implicit return on functions,classes,inheritance, scope management statementsimport &export, and a convenientobject creation statement calledwith.
importconcat,insertfromtabledouble_args=(...)->[x*2forxin*{...}]tuples=[{k,v}fork,vinipairsmy_table]It can be loaded directly from a Lua scriptwithout an intermediatecompile step. It even knows how totell youwhere errors occurred in the original file whenthey happen.
If you're on Windows, then install theWindows binaries,otherwise the easiest way to install is to use LuaRocks.
LuaRocks can be obtainedhere or from your packagemanager.
After it is installed, run the following in a terminal:
$luarocks install moonscriptThis will provide themoon andmoonc executables along with themoonscript andmoon Lua module.
Precompiled Windows binaries are available to avoid the trouble of compiling:moonscript.zip
Extract the contents into yourPATH. You can also use the includedmoonscript.dll to require the module in.
This version has been compiled against Lua 5.1.
If you're on Linux and usewatch mode (which compiles.moon files to.luafiles as they are changed) you can installlinotify to use inotify instead ofpolling.
The source code to the project lives on GitHub:
https://github.com/leafo/moonscript
Issues with the tool can be reported on the issue tracker:
https://github.com/leafo/moonscript/issues
The latest development version can be installed with the dev rockspec:
$luarocks install\ https://luarocks.org/manifests/leafo/moonscript-dev-1.rockspecIn addition toLua 5.1 or 5.2, the following Lua modules arerequired to run the compiler and associated tools:
All of the required ones can be retrieved automatically using theLuaRocks installation.
Vim syntax and indent:
https://github.com/leafo/moonscript-vim
Sublime Text (and Textmate) syntax and indent:
https://github.com/leafo/moonscript-tmbundle
Online Compiler:
http://moonscript.org/compiler/
A more detailed overview of the syntax can be found in thereference manual.
export keyword to declare global variables,import keyword to make localcopies of values from a table=>, can be used to create a function with a self argument@ can be prefixed in front of a name to refer to that name inself! operator can be used to call a function with no arguments: is used to separate key and value in table literals instead of=,:+=,-=,/=,*=,%=,..= operators!= is an alias for~=__index property@ to cause them to automatically beassigned to the objectsuper function which maps to super class method of same name in aclass methodwith statement lets you access anonymous object with short syntaxThe syntax of MoonScript has been heavily inspired by the syntax ofCoffeeScript. MoonScript isCoffeeScript for Lua.
MoonScript would not have been possible without the excellent toolLPeg for parsing.