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      calloc

      From cppreference.com
      <c‎ |memory
       
       
       
      Defined in header<stdlib.h>
      void* calloc(size_t num,size_t size);

      Allocates memory for an array ofnum objects ofsize and initializes all bytes in the allocated storage to zero.

      If allocation succeeds, returns a pointer to the lowest (first) byte in the allocated memory block that is suitably aligned for any object type withfundamental alignment.

      Ifsize is zero, the behavior is implementation defined (null pointer may be returned, or some non-null pointer may be returned that may not be used to access storage).

      calloc is thread-safe: it behaves as though only accessing the memory locations visible through its argument, and not any static storage.

      A previous call tofree,free_sized, andfree_aligned_sized(since C23) orrealloc that deallocates a region of memorysynchronizes-with a call tocalloc that allocates the same or a part of the same region of memory. This synchronization occurs after any access to the memory by the deallocating function and before any access to the memory bycalloc. There is a single total order of all allocation and deallocation functions operating on each particular region of memory.

      (since C11)

      Contents

      [edit]Parameters

      num - number of objects
      size - size of each object

      [edit]Return value

      On success, returns the pointer to the beginning of newly allocated memory. To avoid a memory leak, the returned pointer must be deallocated withfree() orrealloc().

      On failure, returns a null pointer.

      [edit]Notes

      Due to the alignment requirements, the number of allocated bytes is not necessarily equal tonum* size.

      Initialization to all bits zero does not guarantee that a floating-point or a pointer would be initialized to0.0 and the null pointer value, respectively (although that is true on all common platforms).

      Originally (in C89), support for zero size was added to accommodate code such as

      OBJ* p= calloc(0,sizeof(OBJ));// "zero-length" placeholder...while(1){    p=realloc(p, c*sizeof(OBJ));// reallocations until size settles    ...// code that may change c or break out of loop}

      [edit]Example

      Run this code
      #include <stdio.h>#include <stdlib.h> int main(void){int* p1= calloc(4,sizeof(int));// allocate and zero out an array of 4 intint* p2= calloc(1,sizeof(int[4]));// same, naming the array type directlyint* p3= calloc(4,sizeof*p3);// same, without repeating the type name if(p2){for(int n=0; n<4;++n)// print the arrayprintf("p2[%d] == %d\n", n, p2[n]);} free(p1);free(p2);free(p3);}

      Output:

      p2[0] == 0p2[1] == 0p2[2] == 0p2[3] == 0

      [edit]References

      • C23 standard (ISO/IEC 9899:2024):
      • 7.22.3.2 The calloc function (p: TBD)
      • C17 standard (ISO/IEC 9899:2018):
      • 7.22.3.2 The calloc function (p: 253)
      • C11 standard (ISO/IEC 9899:2011):
      • 7.22.3.2 The calloc function (p: 348)
      • C99 standard (ISO/IEC 9899:1999):
      • 7.20.3.1 The calloc function (p: 313)
      • C89/C90 standard (ISO/IEC 9899:1990):
      • 4.10.3.1 The calloc function

      [edit]See also

      Retrieved from "https://en.cppreference.com/mwiki/index.php?title=c/memory/calloc&oldid=157923"

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