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BenjisCode

37
Posts
4
Topics
1
Following
A member registered May 13, 2025

Creator of

Complete biscuit requests while scavenging in the dangerous, beautiful underground tunnels.
Platformer
Play in browser

Recent community posts

I liked the map but the ui in the bweginning could match the game a bit more

I liked the map but the ui in the bweginning could match the game a bit more

Im glad to hear that ur 3 year old liked the combat sound lol. i agree with that the music dosent really match the game thanks for the feedback

Very fun to play i love the goofy looking jump thing it was super fun. make sure to play our game

Very fun to play actually i love the kind of gambling and strategy aspect of it. make sure to check out our game

Very cool i love the gambling things(if thats how ur suposed to play it) make sure to check out our game 

very good visuals but i didnt really understand how to play the game

Very cool fighting!

but visuals would need some inprovment

Very cool fighting system but graphics would need a bit of inprovment 

Incredible graphics! also very fun to play make sure to try my game also

I love the animation for the cerial going into the boul! idk why it was just very satisfying. great game

Yeah its a dashing bug u where talking about it happends when u spam dash forward  we didnt have time to fix it since we had to redo combat last day. thanks for rating our game and if you guys wanna know how to fix the bug just dash upward when your stuck

super cool and good looking/feeling game although it would need a tutorial of some kind to understand it

yo we didnt have that much time for the combat since we redid it the last day so we will probably change the combat later on

Amazing game i wonder how u were able to make so much stuff

How did u have time with so much stuff its awsome and good quality

Okay this game was amazing i wish the jumpscares would have beem finished but it was funny ashell. before i saw the jumpscares i was scared af

matched the theme really well it was also just very good and very cleanly made

This is my first game jam and i would want some feedback on me and my friends game if u rate mine and leave a comment il do the same

Fun game even tho i didnt really understand it

the cover image and stuff rn might not look that good but if u go and try the game its actually pretty fun go try it out. Its called Risk your life for the biscuit

Fun concept if u would have refined it a bit more it would be awsome

Fun game it felt very clean to play 

using System.Data;

using UnityEngine;

public class TestMovementNmr2 : MonoBehaviour

{

    public float walkSpeed = 10f;

    public float currentSpeed;

    public float shiftSpeed = 3f;

    private CharacterController controller;

    Vector3 velocity;

    public float jumpHeight = 3f;

    public float shiftJumpHeight = 1f;

    public float groundCheckDistance = 0.4f;

    public LayerMask groundMask;

    public Transform groundCheck;

    public float gravity = -18f;

    bool isGrounded;

    private void Start()

    {

        controller = GetComponent<CharacterController>();

        currentSpeed = walkSpeed;

    }

    

       private void Update()

    {

        // Ground check

        isGrounded = Physics.CheckSphere(groundCheck.position, groundCheckDistance, groundMask);

        if (isGrounded && velocity.y < 0)

        {

            velocity.y = -2f; // Keeps the player stuck to the ground

        }

        // Movement input

        float X = Input.GetAxis("Horizontal");

        float Z = Input.GetAxis("Vertical");

        Vector3 move = transform.right * X + transform.forward * Z;

        // shift speed

        if (Input.GetKey(KeyCode.LeftShift) && isGrounded)

            currentSpeed = shiftSpeed;

        else

            currentSpeed = walkSpeed;

        controller.Move(move * currentSpeed * Time.deltaTime);

        // Jumping

        if (Input.GetButtonDown("Jump") && isGrounded)

        {

            float jumpMultiplier = Input.GetKey(KeyCode.LeftShift) ? 0.5f : 1f;

            velocity.y = Mathf.Sqrt(jumpHeight * jumpMultiplier * -2f * gravity);

        }

        // Gravity

        velocity.y += gravity * Time.deltaTime;

        controller.Move(velocity * Time.deltaTime);

    }

    }

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