This project isCOMPLETE.
Full work translation; joint withHaeleth. Last update on 08.21.05.
This localization was done usingONScripter and the unofficial NScripterlocalization SDK.
Please note that these specifications are for the original work, running the stock NScripter client on Windows.
▼ Title | Narcissu |
---|---|
▼ Circle | stage-nana |
▼ Genre | Short Visual Novel |
▼ OS | Windows 98 JP/Me JP/2000/XP |
▼ Media | Web Download |
▼ Price | Free |
▼ Release Date | 08.05.05 |
▼ CPU | Pentium II 400MHz required / Pentium III 600MHz recommended |
▼ RAM | 64MB required / 128MB recommended |
▼ DirectX | 8.1 or above required |
▼ HDD | 120MB free space required |
▼ Screen Resolution | 800x600 @ 16-bit color or above |
▼ Art | MITAONSYA, Bikaichi, Kyarumii, Hikari Matsuki, Yuuki Tsubasa |
▼ Scenario | Tomo Kataoka |
▼ Restrictions | None |
... on that blindingly bright day ...
... on that very day of winter ...
This is a story of disease and suffering; of medication and adverse effects;of thoracotomy scars and cellular poisons; of the living who cannot help but to dieand of the dying who cannot help but to live; of a resting place other than "on 7F"or "at home".
This is a story of so many things.
But most of all ...
This is the story
of a girl whose heart was standing still
and a boy whose breath was being stolen away,
both of whom die.
Translation (voiced): Seung "gp32" Park
Translation (unvoiced): Peter "Haeleth" Jolly
Graphic Edits: Edward Keyes
Scripting: Seung "gp32" Park
Formality and Localization Consultant: Nanatuha
Original Programming: ogapee [Studio OGA]
1-Byte Character Patches: Chendo [Mirror Moon]
Additional Programming: Seung "gp32" Park and Edward Keyes
Win32 Build: Seung "gp32" Park
Mac OS X Build: Seung "gp32" Park
Linux Build: Edward Keyes
QC (Win32): Asphodel
QC (Win32): AstCd2
QC (Win32): Chris "GSL" St. Louis
QC (OS X): Irene Ying
QC (Win32): Jeff "chiisai_nezumi" Chang [HGTP]
QC (Win32): Vince "Explosion Invincible Sklathill" Diamante
Date | Comments |
---|---|
08.21.05 | RTM. |
08.20.05 | RC phase. RTM in 24 hours. |
08.15.05 | Initial page release. Currently in QC. Expect RTM for all platforms this Sunday. |
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