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Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.

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vogler/free-games-claimer

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logo-free-games-claimer

Code Smells

free-games-claimer

Claims free games periodically on

Pull requests welcome :)

Telegram Screenshot

Works on Windows/macOS/Linux.

Raspberry Pi (3, 4, Zero 2):requires 64-bit OS like Raspberry Pi OS or Ubuntu (Raspbian won't work since it's 32-bit).

How to run

Easy option:install Docker (orpodman) and run this command in a terminal:

docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer

This currently gives you a captcha challenge for epic-games. Untilissue #183 is fixed, it is recommended to just runnode epic-games without docker (see below).

This will runnode epic-games; node prime-gaming; node gog - if you only want to claim games for one of the stores, you can override the default command by appending e.g.node epic-games at the end of thedocker run command, or if you want severalbash -c "node epic-games.js; node gog.js".Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volumefgc.

I want to run without Docker or develop locally.
  1. Install Node.js
  2. Clone/download this repository andcd into it in a terminal
  3. Runnpm install
  4. Runpip install apprise (or usepipx if you haveproblems) to installapprise if you want notifications
  5. To get updates:git pull; npm install
  6. Runnode epic-games,node prime-gaming,node gog...

Duringnpm install Playwright will download its Firefox to a cache in home (doc).If you are missing some dependencies for the browser on your system, you can usesudo npx playwright install firefox --with-deps.

If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.

Usage

All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (headless mode). By default, you won't see any browser open on your host system.

  • When running inside Docker, the browser will be shown only inside the container. You can openhttp://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
  • When running the scripts outside of Docker, the browser will be hidden by default; you can useSHOW=1 ... to show the UI (see options below).

When running the first time, you have to login for each store you want to claim games on.You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.

There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.

After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.

Configuration / Options

Options are set viaenvironment variables which allow for flexible configuration.

TODO:On the first run, the script will guide you through configuration and save all settings todata/config.env. You can edit this file directly or runnode fgc config to run the configuration assistant again.

Available options/variables and their default values:

OptionDefaultDescription
SHOW1Show browser if 1. Default for Docker, not shown when running outside.
WIDTH1280Width of the opened browser (and of screen for VNC in Docker).
HEIGHT1280Height of the opened browser (and of screen for VNC in Docker).
VNC_PASSWORDVNC password for Docker. No password used by default!
NOTIFYNotification services to use (Pushover, Slack, Telegram...), see below.Apprise
NOTIFY_TITLEOptional title for notifications, e.g. for Pushover.
BROWSER_DIRdata/browserDirectory for browser profile, e.g. for multiple accounts.
TIMEOUT60Timeout for any page action. Should be fine even on slow machines.
LOGIN_TIMEOUT180Timeout for login in seconds. Will wait twice (prompt + manual login).
EMAILDefault email for any login.
PASSWORDDefault password for any login.
EG_EMAILEpic Games email for login. Overrides EMAIL.
EG_PASSWORDEpic Games password for login. Overrides PASSWORD.
EG_OTPKEYEpic Games MFA OTP key.
EG_PARENTALPINEpic Games Parental Controls PIN.
PG_EMAILPrime Gaming email for login. Overrides EMAIL.
PG_PASSWORDPrime Gaming password for login. Overrides PASSWORD.
PG_OTPKEYPrime Gaming MFA OTP key.
PG_REDEEM0Prime Gaming: try to redeem keys on external stores (experimental).
PG_CLAIMDLC0Prime Gaming: try to claim DLCs (experimental).
GOG_EMAILGOG email for login. Overrides EMAIL.
GOG_PASSWORDGOG password for login. Overrides PASSWORD.
GOG_NEWSLETTER0Do not unsubscribe from newsletter after claiming a game if 1.
LG_EMAILLegacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL)

Seesrc/config.js for all options.

How to set options

You can add options directly in the command or put them in a file to load.

Docker

You can pass variables using-e VAR=VAL, for exampledocker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ... or using--env-file fgc.env wherefgc.env is a file on your host system (seedocs). You can alsodocker cp your configuration file to/fgc/data/config.env in thefgc volume to store it with the rest of the data instead of on the host (example).If you are usingdocker compose (or Portainer etc.), you can put options in theenvironment: section.

Without Docker

On Linux/macOS you can prefix the variables you want to set, for exampleEMAIL=foo@bar.baz SHOW=1 node epic-games will show the browser and skip asking you for your login email. On Windows you have to useset,example.You can also put options indata/config.env which will be loaded bydotenv.

Notifications

The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).

apprise is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.You just need to setNOTIFY to the notification services you want to use, e.g.NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b' - refer to their list of services andexamples.

Automatic login, two-factor authentication

If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.

  • Epic Games: visitpassword & security, enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to setEG_OTPKEY.
  • Prime Gaming: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to setPG_OTPKEY
  • GOG: only offers OTP via email

Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.

Epic Games Store

Runnode epic-games (locally or in Docker).

Amazon Prime Gaming

Runnode prime-gaming (locally or in Docker).

Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.

  • Stores that require account linking: Epic Games, Battle.net, Origin.

  • Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.

    Keys and URLs are printed to the console, included in notifications and saved indata/prime-gaming.json. A screenshot of the page with the key is also saved todata/screenshots.TODO:redeem keys on external stores.

Run periodically

How often?

Epic Games usually has two free gamesevery week, before Christmas every day.Prime Gaming has new gamesevery month or more often during Prime days.GOG usually has one new game every couples of weeks.Unreal Engine has new assets to claimevery first Tuesday of a month.

It is safe to run the scripts every day.

How to schedule?

The container/scripts will claim currently available games and then exit.If you want it to run regularly, you have to schedule the runs yourself:

  • Linux/macOS:crontab -e (example)
  • macOS:launchd
  • Windows:task scheduler (example),other options, or just put the command in a.bat file in Autostart if you restart often...
  • any OS: use a process manager likepm2
  • Docker Composecommand: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d" additionally addrestart: unless-stopped to it.

TODO:add some server-mode where the script just keeps running and claims games e.g. every day.

Problems?

Check the openissues and comment there or open a new issue.

If you're a developer, you can usePWDEBUG=1 ... toinspect which opens a debugger where you can step through the script.

History/DevLog

Click to expand

Triedepicgames-freebies-claimer, but had problems since epicgames introduced hcaptcha (seeissue).

Played around with puppeteer before, now trying newerhttps://playwright.dev which is pretty similar.Playwright Inspector andcodegen to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.

Addedmain.spec.ts which was the test script generated bynpx playwright codegen with manual fix for clicking buttons in the created iframe. Can be executed bynpx playwright test. The test runner has options--debug and--timeout and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.

Addedmain.captcha.js which uses beta ofplaywright-extra@next and@extra/recaptcha@next (fromcomment on puppeteer-extra).However,playwright-extra seems to be old and missing:has-text selector (fixedhere) andpage.frameLocator, so the script did not run without adjustments.Also, solving via2captcha is a paid service which takes time and may be unreliable.

Addedmain.stealth.js which uses the stealth plugin withoutplaywright-extra wrapper but up-to-dateplaywright (fromcomment).The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.

Removedmain.captcha.js.Using Playwright Test (main.spec.ts) instead of Library (main.stealth.js) has the advantage of free CLI like--debug and--timeout.

Button selectors should preferably use text in order to be more stable against changes in the DOM.

Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of justepic-games.js andprime-gaming.js.

epic games:headless mode gets hcaptcha challenge. More details/references inissue.

#11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.

v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.

Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.

Added options via env vars, configurable indata/config.env.

Added OTP generation via otplib for automatic login, even with 2FA.

Added notifications viaapprise.

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