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A better and simply I18n crate for Rust.
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vkill/rust-i18n
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🎯 Let's make I18n things to easy!
Rust I18n is a crate for loading localized text from a set of (YAML, JSON or TOML) mapping files. The mappings are converted into data readable by Rust programs at compile time, and then localized text can be loaded by simply calling the providedt!
macro.
Unlike other I18n libraries, Rust I18n's goal is to provide a simple and easy-to-use API.
The API of this crate is inspired byruby-i18n andRails I18n.
- Codegen on compile time for includes translations into binary.
- Global
t!
macro for loading localized text in everywhere. - Use YAML (default), JSON or TOML format for mapping localized text, and support mutiple files merging.
cargo i18n
Command line tool for checking and extract untranslated texts into YAML files.- Support all localized texts in one file, or split into difference files by locale.
Add crate dependencies in your Cargo.toml and setup I18n config:
[dependencies]rust-i18n ="2"
Load macro and init translations inlib.rs
ormain.rs
:
// Load I18n macro, for allow you use `t!` macro in anywhere.#[macro_use]externcrate rust_i18n;// Init translations for current crate.i18n!("locales");// Or just use `i18n!`, default locales path is: "locales" in current crate.//// i18n!();// Config fallback missing translations to "en" locale.// Use `fallback` option to set fallback locale.//// i18n!("locales", fallback = "en");
Or you can import by use directly:
// You must import in each files when you wants use `t!` macro.use rust_i18n::t;rust_i18n::i18n!("locales");fnmain(){println!("{}", t!("hello"));// Use `available_locales!` method to get all available locales.println!("{:?}", rust_i18n::available_locales!());}
You can use_version
key to specify the version of the locale file, and the default value is1
.
_version: 1
You can also split the each language into difference files, and you can choise (YAML, JSON, TOML), for example:en.json
:
.├── Cargo.lock├── Cargo.toml├── locales│ ├── zh-CN.yml│ ├── en.yml└── src│ └── main.rs
_version:1hello:'Hello world'messages.hello:'Hello, %{name}'
Or use JSON or TOML format, just rename the file toen.json
oren.toml
, and the content is like this:
{"_version":1,"hello":"Hello world","messages.hello":"Hello, %{name}"}
hello ="Hello world"[messages]hello ="Hello, %{name}"
_version: 2
Make sure all localized files (containing the localized mappings) are located in thelocales/
folder of the project root directory:
.├── Cargo.lock├── Cargo.toml├── locales│ ├── app.yml│ ├── some-module.yml└── src│ └── main.rs└── sub_app│ └── locales│ │ └── app.yml│ └── src│ │ └── main.rs│ └── Cargo.toml
In the localized files, specify the localization keys and their corresponding values, for example, inapp.yml
:
_version:2hello:en:Hello worldzh-CN:你好世界messages.hello:en:Hello, %{name}zh-CN:你好,%{name}
This is useful when you useGitHub Copilot, after you write a first translated text, then Copilot will auto generate other locale's translations for you.
Import thet!
macro from this crate into your current scope:
use rust_i18n::t;
Then, simply use it wherever a localized string is needed:
#fn_rust_i18n_translate(locale:&str,key:&str) ->String{todo!()}#fnmain(){use rust_i18n::t;t!("hello");// => "Hello world"t!("hello", locale ="zh-CN");// => "你好世界"t!("messages.hello", name ="world");// => "Hello, world"t!("messages.hello","name" =>"world");// => "Hello, world"t!("messages.hello", locale ="zh-CN", name ="Jason", count =2);// => "你好,Jason (2)"t!("messages.hello", locale ="zh-CN","name" =>"Jason","count" =>3 +2);// => "你好,Jason (5)"#}
You can userust_i18n::set_locale
to set the global locale at runtime, so that you don't have to specify the locale on eacht!
invocation.
rust_i18n::set_locale("zh-CN");let locale = rust_i18n::locale();assert_eq!(locale,"zh-CN");
Since v2.0.0 rust-i18n support extend backend for cusomize your translation implementation.
For example, you can use HTTP API for load translations from remote server:
#pubmod reqwest{#pubmod blocking{#pubstructResponse;#implResponse{#pubfntext(&self) ->Result<String,Box<dyn std::error::Error>>{todo!()}#}#pubfnget(_url:&str) ->Result<Response,Box<dyn std::error::Error>>{todo!()}#}#}#use std::collections::HashMap;use rust_i18n::Backend;pubstructRemoteI18n{trs:HashMap<String,HashMap<String,String>>,}implRemoteI18n{fnnew() ->Self{// fetch translations from remote URLlet response = reqwest::blocking::get("https://your-host.com/assets/locales.yml").unwrap();let trs = serde_yaml::from_str::<HashMap<String,HashMap<String,String>>>(&response.text().unwrap()).unwrap();returnSelf{ trs};}}implBackendforRemoteI18n{fnavailable_locales(&self) ->Vec<&str>{returnself.trs.keys().map(|k| k.as_str()).collect();}fntranslate(&self,locale:&str,key:&str) ->Option<&str>{// Write your own lookup logic here.// For example load from databasereturnself.trs.get(locale)?.get(key).map(|k| k.as_str());}}
Now you can init rust_i18n by extend your own backend:
#structRemoteI18n;#implRemoteI18n{#fnnew() ->Self{todo!()}#}#impl rust_i18n::BackendforRemoteI18n{#fnavailable_locales(&self) ->Vec<&str>{todo!()}#fntranslate(&self,locale:&str,key:&str) ->Option<&str>{todo!()}#}rust_i18n::i18n!("locales", backend =RemoteI18n::new());
This also will load local translates from ./locales path, but your ownRemoteI18n
will priority than it.
Now you callt!
will lookup translates from your own backend first, if not found, will lookup from local files.
A minimal example of using rust-i18n can be foundhere.
I18n Ally is a VS Code extension for helping you translate your Rust project.
You can addi18n-ally-custom-framework.yml to your project.vscode
directory, and then use I18n Ally can parset!
marco to show translate text in VS Code editor.
Experimental
We provided acargo i18n
command line tool for help you extract the untranslated texts from the source code and then write into YAML file.
In current only output YAML, and use
_version: 2
format.
You can install it viacargo install rust-i18n-cli
, then you getcargo i18n
command.
$ cargo install rust-i18n-cli
💡 NOTE:package.metadata.i18n
config section in Cargo.toml is just work forcargo i18n
command, if you don't use that, you don't need this config.
[package.metadata.i18n]# The available locales for your application, default: ["en"].# available-locales = ["en", "zh-CN"]# The default locale, default: "en".# default-locale = "en"# Path for your translations YAML file, default: "locales".# This config for let `cargo i18n` command line tool know where to find your translations.# You must keep this path same as the one you pass to method `rust_i18n::i18n!`.# load-path = "locales"
Rust I18n providered ai18n
bin for help you extract the untranslated texts from the source code and then write into YAML file.
$ cargo install rust-i18n-cli# Now you have `cargo i18n` command
After that the untranslated texts will be extracted and saved intolocales/TODO.en.yml
file.
You also can special the locale by use--locale
option:
$cd your_project_root_directory$ cargo i18nChecking [en] and generating untranslated texts...Found 1 new texts need to translate.----------------------------------------Writing to TODO.en.ymlChecking [fr] and generating untranslated texts...Found 11 new texts need to translate.----------------------------------------Writing to TODO.fr.ymlChecking [zh-CN] and generating untranslated texts...All thing done.Checking [zh-HK] and generating untranslated texts...Found 11 new texts need to translate.----------------------------------------Writing to TODO.zh-HK.yml
Runcargo i18n -h
to see details.
$ cargo i18n -hcargo-i18n 0.5.0---------------------------------------Rust I18ncommandforhelp you simply to extract all untranslated texts from soruce code.It will iter all Rust filesin and extract all untranslated texts that used`t!` macro.Andthen generate a YAML file and mergefor existing texts.https://github.com/longbridgeapp/rust-i18nUSAGE: cargo i18n [OPTIONS] [--] [source]FLAGS: -h, --help Printshelp information -V, --version Prints version informationARGS:<source> Path of your Rust crate root [default: ./]
TheRUST_I18N_DEBUG
environment variable can be used to print out some debugging infos when code is being generated at compile time.
$ RUST_I18N_DEBUG=1 cargo build
Benchmarkt!
method, result on Apple M1:
t time: [100.91 ns 101.06 ns 101.24 ns]t_with_args time: [495.56 ns 497.88 ns 500.64 ns]
The result101 ns (0.0001 ms)
means if there have 10K translate texts, it will cost 1ms.
MIT