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Commit1143090

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752-open-the-lock.md Reworded.
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‎en/1-1000/752-open-the-lock.md

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@@ -63,17 +63,19 @@ We can think of this problem as a shortest path problem on a graph: there are `1
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*`Breadth-First Search` emphasizes first-in-first-out, so a**queue** is needed.
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###Solution 2: A* (A-Star) Algorithm
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###Solution 2: A* (A-Star)SearchAlgorithm
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**A-Star Algorithm** can be used to improve the performance of**Breadth-First Search Algorithm**.
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**Breadth-First Search** treats each vertex equally, which inevitably leads to poor performance.
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The`A* (A-Star) algorithm` calculates the**distance** between each`vertex` and the`target vertex`, and**prioritizes vertices with closer distances**, which is equivalent to indicating which vertex to process next, so the performance is greatly improved!
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The`A* (A-star) search algorithm` calculates the**distance** between each`vertex` and the`target vertex`, and**prioritizes vertices with closer distances**, which is equivalent to indicating which vertex to process next, so the performance is greatly improved!
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####A* (A-Star) Algorithm Has Two (or Three) Key Actions
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_A* (A-star) search algorithm_ is similar to_Dijkstra's algorithm_, but the`target vertex` of_A* (A-star) search algorithm_ is clear, while that of_Dijkstra's algorithm_ is not._Dijkstra's algorithm_ calculates the`distance` from the`starting vertex` to the`vertex` it reaches.
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####A* (A-Star) Search Algorithm Has Two (or Three) Key Actions
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1. Use`priority_queue`.
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2. The function for calculating`distance` should be**carefully designed** (poor design will lead to**subtle** errors in the results).
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2. The**heuristicfunction** for calculating`distance` should be**carefully designed** (poor design will lead to**subtle** errors in the results).
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3. In special cases, simply using`distance` as the sorting basis of`priority_queue` is not enough, and it is also necessary to**adjust** (for example, add it to the`number of steps` variable value) to make the last few steps accurate (not involved in this example, yet in this one[1197. Minimum Knight Moves](https://leetcode.com/problems/minimum-knight-moves/)).
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##Complexity
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* Time:`O(10^4)`.
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* Space:`O(N)`.
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###Solution 2: A* (A-Star) Algorithm
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###Solution 2: A* (A-Star)SearchAlgorithm
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* Time:`O(5 * 4 * 4 * 2 + N)`.
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* Space:`O(N)`.
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return (digit-1, digit+1)
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```
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###Solution 2: A* (A-Star) Algorithm
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###Solution 2: A* (A-Star)SearchAlgorithm
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```python
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classSolution:
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defopenLock(self,deadends: List[str],target_digits:str) ->int:

‎en/3001-4000/unorganized.md

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- 1584-min-cost-to-connect-all-points-2.md
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- 1514-path-with-maximum-probability.md
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- 1334https://leetcode.com/problems/find-the-city-with-the-smallest-number-of-neighbors-at-a-threshold-distance
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- 752 a star
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##other finished problems
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-https://leetcode.com/problems/k-closest-points-to-origin/

‎zh/1-1000/752-open-the-lock.md

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####A* (A-Star) 算法的两(三)个关键动作
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1. 要用`priority_queue`
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2.计算距离的函数要**精心设计**。设计不好,将导致不易察觉的结果错误!
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2.计算距离的`启发式函数`**精心设计**。设计不好,将导致不易察觉的结果错误!
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3. 在特殊情况下,单纯地用`距离`作为`priority_queue`的排序依据还不够,还要**调整一下**(比如与`步数`变量值相加),以使最后几步能精确(本例子不涉及,但这个例子[1197. Minimum Knight Moves](https://leetcode.com/problems/minimum-knight-moves/) 涉及)。
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##复杂度

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