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1 | 1 | *** PointCloud Viewer & Tools for Unity *** |
2 | 2 |
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| 3 | +v1.9 |
| 4 | + |
| 5 | +- Improved: Faster point cloud to binary conversion (around 2-4 times faster) |
| 6 | + |
| 7 | +- Added: Octree point picking and closest point selection preview (for DX11 viewer) *Requires Nition Unity Octree (included in the package) |
| 8 | +- Added: ASC format now supports RGB colors (Geomagic XYZRGB files can be loaded with this, wont work with XYZ or XYZRGB) |
| 9 | +- Added: PointCloud2Mesh converter now has option to disable: [x] Add Meshes to current scene (so they are only saved as assets) |
| 10 | +- Added: GLDebug.cs helper script for drawing GL lines (could use for measurement/closest point) |
| 11 | +- Added: Shader for android (supports color and point size) "UnityCoder/PointCloud/Mesh/AndroidColorSize" |
| 12 | +- Added: New shader "PointCloudColorSizeByDistanceDX11" (scales points away from near camera) |
| 13 | +- Added: Sample video clips for "scene_VideoDepthExtrude.scene" example *Note: uses movietexture |
| 14 | +- Added: More error handling on point cloud to binary conversion |
| 15 | +- Added: Added more instruction texts to example scene UI's |
| 16 | + |
| 17 | +- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for mobile platforms |
| 18 | +- Fixed: Shader errors in 5.6 and later versions issue#28 https://github.com/unitycoder/UnityPointCloudViewer/issues/28 |
| 19 | +- Fixed: `UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later) |
| 20 | + |
| 21 | +- Changed: Updated to Unity 5.3.7p4 |
| 22 | +- Changed: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders) |
| 23 | +- Changed: Organized BinaryViewerDx11 inspector fields |
| 24 | + |
| 25 | +See latest updates/issues here: |
| 26 | +https://github.com/unitycoder/UnityPointCloudViewer/issues |
| 27 | + |
| 28 | +*----------------------------------------------------O.o-------------------* |
| 29 | + |
3 | 30 | v1.8 |
4 | 31 |
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5 | 32 | - Added: Multithread DX11 Viewer loading and Point Picking (enable [x] useThreading at BinaryViewerDX11 component) |
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