|
| 1 | +// used for world space UI elements, to hide point cloud points behind it |
| 2 | +// https://github.com/unitycoder/UnityPointCloudViewer |
| 3 | + |
| 4 | +Shader"UI/Default-With-Occlusion-Pass" |
| 5 | +{ |
| 6 | +Properties |
| 7 | +{ |
| 8 | +[PerRendererData]_MainTex ("Sprite Texture",2D) ="white" {} |
| 9 | +_Color ("Tint",Color) = (1,1,1,1) |
| 10 | + |
| 11 | +_StencilComp ("Stencil Comparison",Float) =8 |
| 12 | +_Stencil ("Stencil ID",Float) =0 |
| 13 | +_StencilOp ("Stencil Operation",Float) =0 |
| 14 | +_StencilWriteMask ("Stencil Write Mask",Float) =255 |
| 15 | +_StencilReadMask ("Stencil Read Mask",Float) =255 |
| 16 | + |
| 17 | +_ColorMask ("Color Mask",Float) =15 |
| 18 | + |
| 19 | +[Toggle(UNITY_UI_ALPHACLIP)]_UseUIAlphaClip ("Use Alpha Clip",Float) =0 |
| 20 | +} |
| 21 | + |
| 22 | +SubShader |
| 23 | +{ |
| 24 | +Pass |
| 25 | +{ |
| 26 | +Tags {"Queue"="Geometry-1" } |
| 27 | + |
| 28 | +ZWriteOn |
| 29 | +ZTestLEqual |
| 30 | +//ColorMask 0 |
| 31 | + |
| 32 | +CGPROGRAM |
| 33 | +#pragma vertex vert |
| 34 | +#pragma fragment frag |
| 35 | +#pragma target2.0 |
| 36 | + |
| 37 | +#include"UnityCG.cginc" |
| 38 | +#include"UnityUI.cginc" |
| 39 | + |
| 40 | +#pragma multi_compile __ UNITY_UI_ALPHACLIP |
| 41 | + |
| 42 | +struct appdata_t |
| 43 | +{ |
| 44 | +float4 vertex :POSITION; |
| 45 | +float4 color :COLOR; |
| 46 | +float2 texcoord :TEXCOORD0; |
| 47 | +UNITY_VERTEX_INPUT_INSTANCE_ID |
| 48 | +}; |
| 49 | + |
| 50 | +struct v2f |
| 51 | +{ |
| 52 | +float4 vertex :SV_POSITION; |
| 53 | +fixed4 color :COLOR; |
| 54 | +float2 texcoord :TEXCOORD0; |
| 55 | +float4 worldPosition :TEXCOORD1; |
| 56 | +UNITY_VERTEX_OUTPUT_STEREO |
| 57 | +}; |
| 58 | + |
| 59 | +fixed4 _Color; |
| 60 | +fixed4 _TextureSampleAdd; |
| 61 | +float4 _ClipRect; |
| 62 | + |
| 63 | +v2fvert(appdata_t IN) |
| 64 | +{ |
| 65 | +v2f OUT; |
| 66 | +UNITY_SETUP_INSTANCE_ID(IN); |
| 67 | +UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); |
| 68 | +OUT.worldPosition = IN.vertex; |
| 69 | +OUT.vertex =UnityObjectToClipPos(OUT.worldPosition); |
| 70 | + |
| 71 | +OUT.texcoord = IN.texcoord; |
| 72 | + |
| 73 | +OUT.color = IN.color;// * _Color; |
| 74 | +return OUT; |
| 75 | +} |
| 76 | + |
| 77 | +sampler2D _MainTex; |
| 78 | + |
| 79 | +fixed4frag(v2f IN) :SV_Target |
| 80 | +{ |
| 81 | +half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
| 82 | + |
| 83 | +color.a *=UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); |
| 84 | + |
| 85 | +//#ifdef UNITY_UI_ALPHACLIP |
| 86 | +clip (color.a -0.001); |
| 87 | +//#endif |
| 88 | + |
| 89 | +return color; |
| 90 | +} |
| 91 | +ENDCG |
| 92 | +} |
| 93 | + |
| 94 | + |
| 95 | +// draw actual text |
| 96 | +Pass |
| 97 | +{ |
| 98 | +Tags |
| 99 | +{ |
| 100 | +"Queue"="Transparent" |
| 101 | +"IgnoreProjector"="True" |
| 102 | +"RenderType"="Transparent" |
| 103 | +"PreviewType"="Plane" |
| 104 | +"CanUseSpriteAtlas"="True" |
| 105 | +} |
| 106 | + |
| 107 | +Stencil |
| 108 | +{ |
| 109 | +Ref[_Stencil] |
| 110 | +Comp[_StencilComp] |
| 111 | +Pass[_StencilOp] |
| 112 | +ReadMask[_StencilReadMask] |
| 113 | +WriteMask[_StencilWriteMask] |
| 114 | +} |
| 115 | + |
| 116 | +CullOff |
| 117 | +LightingOff |
| 118 | +ZWriteOff |
| 119 | +ZTest[unity_GUIZTestMode] |
| 120 | +BlendSrcAlphaOneMinusSrcAlpha |
| 121 | +ColorMask[_ColorMask] |
| 122 | + |
| 123 | + |
| 124 | +Name"Default" |
| 125 | +CGPROGRAM |
| 126 | +#pragma vertex vert |
| 127 | +#pragma fragment frag |
| 128 | +#pragma target2.0 |
| 129 | + |
| 130 | +#include"UnityCG.cginc" |
| 131 | +#include"UnityUI.cginc" |
| 132 | + |
| 133 | +#pragma multi_compile __ UNITY_UI_ALPHACLIP |
| 134 | + |
| 135 | +struct appdata_t |
| 136 | +{ |
| 137 | +float4 vertex :POSITION; |
| 138 | +float4 color :COLOR; |
| 139 | +float2 texcoord :TEXCOORD0; |
| 140 | +UNITY_VERTEX_INPUT_INSTANCE_ID |
| 141 | +}; |
| 142 | + |
| 143 | +struct v2f |
| 144 | +{ |
| 145 | +float4 vertex :SV_POSITION; |
| 146 | +fixed4 color :COLOR; |
| 147 | +float2 texcoord :TEXCOORD0; |
| 148 | +float4 worldPosition :TEXCOORD1; |
| 149 | +UNITY_VERTEX_OUTPUT_STEREO |
| 150 | +}; |
| 151 | + |
| 152 | +fixed4 _Color; |
| 153 | +fixed4 _TextureSampleAdd; |
| 154 | +float4 _ClipRect; |
| 155 | + |
| 156 | +v2fvert(appdata_t IN) |
| 157 | +{ |
| 158 | +v2f OUT; |
| 159 | +UNITY_SETUP_INSTANCE_ID(IN); |
| 160 | +UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); |
| 161 | +OUT.worldPosition = IN.vertex; |
| 162 | +OUT.vertex =UnityObjectToClipPos(OUT.worldPosition); |
| 163 | + |
| 164 | +OUT.texcoord = IN.texcoord; |
| 165 | + |
| 166 | +OUT.color = IN.color * _Color; |
| 167 | +return OUT; |
| 168 | +} |
| 169 | + |
| 170 | +sampler2D _MainTex; |
| 171 | + |
| 172 | +fixed4frag(v2f IN) :SV_Target |
| 173 | +{ |
| 174 | +half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
| 175 | + |
| 176 | +color.a *=UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); |
| 177 | + |
| 178 | +#ifdef UNITY_UI_ALPHACLIP |
| 179 | +clip (color.a -0.001); |
| 180 | +#endif |
| 181 | + |
| 182 | +return color; |
| 183 | +} |
| 184 | +ENDCG |
| 185 | +} |
| 186 | +} |
| 187 | +} |