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1 | 1 | *** PointCloud Viewer & Tools for Unity *** |
2 | 2 |
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| 3 | +v2.10 |
| 4 | + |
| 5 | +- Feature: Add Multithreading to runtimeviewer |
| 6 | +- Feature: Add Binary caching to binaryviewer (can save changes done during read data, like randomize) |
| 7 | +- Feature: New binary format with faster loading (using file extension *.ucpc) |
| 8 | +- Feature: Add split to grid option to PointCloud2Mesh converter (splits cloud into grid slices) |
| 9 | +- Feature: Add randomize pointcloud to PointCloud2Binary converter |
| 10 | + |
| 11 | +- Improved: Using new binary format (v2), loading 50 million points: 400ms (old version: 3200ms) |
| 12 | +- Improved: PointCloud2Mesh reading is about 2 times faster now |
| 13 | +- Improved: More info in the progress bars (point count) |
| 14 | +- Improved: PointCloud2Binary, Faster .ply parsing |
| 15 | + |
| 16 | +- Changed: Removed ThreadPool related code |
| 17 | + |
| 18 | +- Fixed: PointCloudViewer packed color bleeding |
| 19 | + |
| 20 | +- Notes: This is somewhat transition-version towards the new v2 format, so old format and the new format(V2) might not have all the same features yet. |
| 21 | + |
| 22 | +See latest updates/issues here: |
| 23 | +https://github.com/unitycoder/UnityPointCloudViewer/issues |
| 24 | + |
| 25 | +*-----------------------------------------------------------------------* |
| 26 | + |
3 | 27 | v2.00 |
4 | 28 |
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5 | 29 | - Feature: Support for CommandBuffers (to draw DX11 points and/or depthbuffer) |
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