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#

xpbd

Here are 20 public repositories matching this topic...

elasty

A research-oriented elastic body simulator

  • UpdatedOct 14, 2022
  • C++

A floating character controller for Bevy

  • UpdatedMar 17, 2025
  • Rust
Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

  • UpdatedMar 18, 2025
  • C#
raw-physics

Simple rigid-body physics simulator powered by XPBD.

  • UpdatedJan 19, 2024
  • C

Unity Position Based Dynamics in two dimensions

  • UpdatedDec 13, 2024
  • C#

a library for generating 2D colliders for bevy apps from images

  • UpdatedFeb 4, 2025
  • Rust

eXtended Position based dynamics implementation with soft body virtual cutting

  • UpdatedNov 2, 2022
  • C++

WebGPU XPBD Cloth Simulator Project to accompany guides onwww.carmencincotti.com

  • UpdatedMay 22, 2024
  • TypeScript

Javascript Tetrahedral FEM Simulation

  • UpdatedDec 28, 2023
  • JavaScript

XPBD physics in THREE.js

  • UpdatedNov 26, 2023
  • TypeScript

Lightweight 3D C++ OpenGL engine, with physics powered by XPBD

  • UpdatedFeb 9, 2024
  • C++

RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.

  • UpdatedFeb 2, 2025
  • C++

OpenGL game engine

  • UpdatedOct 1, 2024
  • C++

XPBD Cloth Simulation

  • UpdatedDec 1, 2024
  • C++

This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.

  • UpdatedDec 20, 2024
  • C++

A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.

  • UpdatedNov 7, 2024

An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16

  • UpdatedMay 25, 2020
  • C++

A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas

  • UpdatedDec 11, 2023
  • C++

Video game physics engine using Bevy by following Johan Helsing tutorial

  • UpdatedJul 29, 2024
  • Rust

XPBD physics solver in WebAssembly

  • UpdatedFeb 26, 2023
  • TypeScript

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