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vrtk

Here are 45 public repositories matching this topic...

VRTK

An example of how to use the Tilia packages to create great content with VRTK v4.

  • UpdatedApr 24, 2024
  • C#

A collection of design patterns for solving common problems.

  • UpdatedJan 2, 2025
  • C#

TangibleUI on Oculus Quest for any plain surface

  • UpdatedMar 25, 2020
  • C#

A small test project showing how to sync VR CameraRig objects using Photon's PUN and VRTK.

  • UpdatedMar 17, 2017
  • C#

VRTK Custom Playmaker Action Set. For Playmaker 1.8+ and above VRTK 3+

  • UpdatedJul 17, 2021
  • Smalltalk

Oculus Quest Skeeball VR

  • UpdatedNov 10, 2019
  • C#

Tilia package for VRTK 4 featuring support for Unity UI. Ported from VRTK 3.3.0 with additional fixes. Can be used with both old and new input module. Dependency onhttps://www.vrtk.io/tilia.html

  • UpdatedMar 3, 2024
  • C#
Unity.VisualisingEventCallChains

Helps to visualise Unity event call chains in profiler window. This makes it easier to understand what's happening at a glance.

  • UpdatedFeb 1, 2020
  • C#

A productive VR Toolkit for rapidly building VR solutions in Unity3d.http://vrtk.io

  • UpdatedSep 3, 2018
  • C#

Very simple example for using VRTK with DarkRift Networking Library

  • UpdatedApr 7, 2017
  • C#

Testing VRTK with GearVR: Unity project with examples

  • UpdatedMay 2, 2018
  • C#

Drag and drop a basic UI for your VR game. VRTK and SteamVR Plugin will be needed! (Can find these in Unity Asset Store)

  • UpdatedAug 30, 2017

VR App for Job Simulation and Body swapping to experience and feel the difficulties that faces disabled people

  • UpdatedSep 2, 2018
  • C#

Final Project for Prefabulous, LLC

  • UpdatedFeb 7, 2018
  • C#

A sandbox for my VR interaction design #VRTK #Unity

  • UpdatedApr 25, 2018
  • C#

Climbing System Built Upon VRTK

  • UpdatedOct 11, 2017
  • C#

🧩 A sliding puzzle example using Unity + VRTK.

  • UpdatedMar 20, 2017
  • C#

C# scripts that will always be loaded in Unity, regardless of the current scene.

  • UpdatedApr 26, 2017
  • C#

Rebuilt using VRTK. A demo of a workflow for creating 3D models of historical and archaeological sites procedurally (using ESRI CityEngine) from GIS maps and visualizing them with the HTC Vive/SteamVR (plans to port to Google VR once SDK is more reliable). Made for the AT&T Seattle VR Hackathon February 2017.

  • UpdatedJun 25, 2017
  • C#

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