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#

volumetric-rendering

Here are 28 public repositories matching this topic...

EveryRay-Rendering-EngineINSTA

INSTA - Instant Volumetric Head Avatars [CVPR2023]

  • UpdatedAug 3, 2025
  • C++

A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.

  • UpdatedNov 18, 2024
  • C#

Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer

  • UpdatedOct 21, 2025
  • Pascal

INSTA - Instant Volumetric Head Avatars [Demo]

  • UpdatedJun 14, 2023
  • C

A curried list of recent literature of 3D Gaussians

  • UpdatedAug 24, 2024
  • Jupyter Notebook
Universal-Volumetric

A free, fast, cross-platform volumetric codec for everyone.

  • UpdatedDec 6, 2023
  • C++
LuxRenderer

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

  • UpdatedNov 14, 2023
  • C#

A curated list of awesome neural radiance fields for dynamic scenes

  • UpdatedAug 19, 2024
  • Jupyter Notebook
Unity-Dicom-3DRender

Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images

  • UpdatedJun 22, 2025
  • C#

[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"

  • UpdatedDec 24, 2024
  • C++
NRC-HPM-Renderer

Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media

  • UpdatedSep 9, 2024
  • C++

Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library

  • UpdatedDec 23, 2023
  • TypeScript
yocto-gl-vpt

Volumetric Path Tracing support for Yocto/GL Library

  • UpdatedJun 4, 2020
  • C++

A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP

  • UpdatedOct 15, 2023
  • C#

Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water

  • UpdatedMay 20, 2020
  • C++

Physically based renderer based on Nori in C++11

  • UpdatedJun 13, 2023
  • C++

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