volumetric-rendering
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Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Oct 19, 2025 - C++
INSTA - Instant Volumetric Head Avatars [CVPR2023]
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Aug 3, 2025 - C++
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
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Nov 18, 2024 - C#
Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer
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Oct 21, 2025 - Pascal
INSTA - Instant Volumetric Head Avatars [Demo]
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Jun 14, 2023 - C
A curried list of recent literature of 3D Gaussians
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Aug 24, 2024 - Jupyter Notebook
A free, fast, cross-platform volumetric codec for everyone.
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Dec 6, 2023 - C++
Powerful Path Tracing Engine For Realistic Rendering
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Sep 15, 2023 - C++
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
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Nov 14, 2023 - C#
A curated list of awesome neural radiance fields for dynamic scenes
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Aug 19, 2024 - Jupyter Notebook
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
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Feb 1, 2025 - Python
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
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Jun 22, 2025 - C#
[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"
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Dec 24, 2024 - C++
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
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Sep 9, 2024 - C++
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
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Dec 23, 2023 - TypeScript
Volumetric Path Tracing support for Yocto/GL Library
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Jun 4, 2020 - C++
browsing large volumetric data and shapes
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Nov 11, 2025 - Java
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
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Oct 15, 2023 - C#
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
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May 20, 2020 - C++
Physically based renderer based on Nori in C++11
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Jun 13, 2023 - C++
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