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#

terrain-editor

Here are 32 public repositories matching this topic...

cartographer

A GPU powered Terrain editor and renderer for Godot Engine

  • UpdatedApr 27, 2021
  • GDScript

TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...

  • UpdatedNov 8, 2025
  • C++

Simple terrain editor built using Urho3D.

  • UpdatedNov 22, 2022
  • CMake
PlanetTech

PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale

  • UpdatedAug 30, 2025
  • JavaScript

Scape terrain editor

  • UpdatedMay 23, 2021
  • C++

Collection of various resources for MTA

  • UpdatedAug 30, 2020
  • TeX

Island map editor using procedural generation, Rust and Bevy engine

  • UpdatedNov 18, 2023
  • Rust

WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL

  • UpdatedJun 27, 2024
  • C++
DD_TERRAIN

Terrain Editor

  • UpdatedJan 3, 2022
  • Pascal

A terrain editor written in C++11 using OpenGL

  • UpdatedFeb 11, 2020
  • C++

Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.

  • UpdatedFeb 15, 2023
  • C

Mesh Terrain Editor issue tracking and online docs

  • UpdatedMay 27, 2024
ThesisProject-ThePlanetEngine

The planet engine is a tool that let's you generate and edit real size planets as terrain in the unity game engine.

  • UpdatedMar 16, 2023
  • C#

A high-performance, memory-efficient terrain rendering system implemented in TypeScript, running in the browser with WebGPU and WebGL2.

  • UpdatedSep 7, 2025
  • JavaScript

Flexible terrain generator library/framework/idk for C++

  • UpdatedFeb 2, 2020
  • C++

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