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#

swizzle

Here are 26 public repositories matching this topic...

Capture HTTP/HTTPS, and Websocket from iOS app without proxy.

  • UpdatedMar 23, 2025
  • Swift

Swizzle commonly used function of Foundation container to prevent nil crash

  • UpdatedDec 7, 2020
  • Objective-C

A library to hook methods in Swift and Objective-C. Making Aspect Oriented Programming (AOP) easy.

  • UpdatedMar 16, 2024
  • Swift

Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.

  • UpdatedMar 10, 2023
  • C++

An accurate and simple tool uses KVO to measure the time cost of every view controller.

  • UpdatedJul 31, 2018
  • Objective-C

Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all

  • UpdatedApr 10, 2023
  • Haxe

防止 字典value为nil、数组越界、<null>、NSNull对象导致的Crash.

  • UpdatedDec 14, 2018
  • Objective-C

A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed with extra goodies

  • UpdatedAug 14, 2024
  • C++

iOS development framework, mainly solves the routine and pain points in native development, and builds a modular project structure to facilitate iOS development. iOS开发框架,主要解决原生开发中的常规和痛点问题,搭建模块化项目架构,方便iOS开发。

  • UpdatedMar 21, 2025
  • Swift

C++20 library that mostly implements the vector and matrix transparent basic types from GLSL Spec 4.6

  • UpdatedJan 20, 2025
  • C++

Example project for swizzling every UIKitCore method.

  • UpdatedApr 13, 2020
  • Assembly

Method swizzling, change the implementation of an existing selector.

  • UpdatedApr 20, 2019
  • Objective-C

A bunch of custom `method swizzles`. Useful for finding `dormant` View Controllers. Includes two Cert Pinning bypasses.

  • UpdatedFeb 8, 2021
  • Objective-C
Swizzle

A C# extension for Unity that allows you to do swizzle operations with Unity's Vector implementation in three different ways.

  • UpdatedOct 26, 2023
  • C#

FF8 Field Map Editor - A front-end tool for editing `.map` files, managing tile data, and swizzling/deswizzling textures using a method based on Pupu, with modifications that may produce different IDs in some cases.

  • UpdatedMar 17, 2025
  • C++

Patch/Resolve Symbols in Userland/Kernel at Runtime

  • UpdatedApr 25, 2020
  • C

Generates all permutations for given inputs.

  • UpdatedAug 28, 2022
  • Rust

vector math library base on Sony's VectorMath

  • UpdatedMar 19, 2025
  • C

Swift package for swizzling Objective-C methods in Swift, and for attaching associated values to Objective-C classes and their instances.

  • UpdatedMay 2, 2023
  • Swift

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