Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
#

shadow-mapping

Here are 72 public repositories matching this topic...

SpartanEngine

Nvidia's PCSS soft shadow algorithm implemented in Unity

  • UpdatedAug 5, 2019
  • C#

CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

  • UpdatedJun 20, 2017
  • C++
HelloVulkan

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

  • UpdatedOct 4, 2024
  • C++
opengl-renderer

An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.

  • UpdatedJul 15, 2022
  • C++

Variance shadow mapping for omni lights with Vulkan

  • UpdatedJun 20, 2018
  • C++

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.

  • UpdatedMar 18, 2025
  • C

Physically based rendering in c++ and OpenGL

  • UpdatedFeb 28, 2021
  • C++

Ladybug for web provides weather data visualization and analysis on the web

  • UpdatedSep 21, 2021
  • HTML

Improve this page

Add a description, image, and links to theshadow-mapping topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with theshadow-mapping topic, visit your repo's landing page and select "manage topics."

Learn more


[8]ページ先頭

©2009-2025 Movatter.jp