shadow-mapping
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A game engine with an emphasis on real-time cutting-edge solutions
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Mar 20, 2025 - C++
Nvidia's PCSS soft shadow algorithm implemented in Unity
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Aug 5, 2019 - C#
✨ Expressive WebGL
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Nov 2, 2022 - JavaScript
Source code for cross-platform OpenGL gaming engine
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Mar 30, 2024 - C
DirectX11 graphics engine
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Nov 25, 2024 - C++
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
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Jun 20, 2017 - C++
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
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Jul 16, 2023 - C
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
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Oct 4, 2024 - C++
3D scene with a model of the Solar System
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Apr 19, 2022 - C++
C++ CPU Software-Rasterizer
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Jan 24, 2024 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used inhttps://github.com/iftodebogdan/ShaderEditor
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Jan 21, 2022 - C++
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Oct 1, 2023 - C
Compact OpenGL Shadow Mapping Examples in a single compilation unit
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Jan 17, 2019 - C
An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.
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Jul 15, 2022 - C++
Variance shadow mapping for omni lights with Vulkan
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Jun 20, 2018 - C++
A collection of header files that can ease OpenGL programming
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Feb 28, 2021 - C
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
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Mar 18, 2025 - C
Physically based rendering in c++ and OpenGL
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Feb 28, 2021 - C++
Ladybug for web provides weather data visualization and analysis on the web
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Sep 21, 2021 - HTML
A collection of exemplary graphics samples based on Magma and Vulkan API
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Sep 24, 2021 - C++
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