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#

shading

Here are 118 public repositories matching this topic...

Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.

  • UpdatedMar 18, 2025
  • Kotlin
matcaps

Huge library of matcap PNG textures organized by color

  • UpdatedDec 3, 2023
  • JavaScript
Blender-miHoYo-Shaders

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

  • UpdatedMay 24, 2024

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

  • UpdatedApr 2, 2017
  • C++
PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

  • UpdatedMar 5, 2024
  • C#
toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

  • UpdatedAug 10, 2024
  • C#
urp-toon-shader

🌔 Toon shader for Unity's Universal Render Pipeline.

  • UpdatedNov 16, 2023
  • ShaderLab

A Cel Shader for the Godot Engine

  • UpdatedJun 16, 2020
  • GLSL
Blender-StellarToon

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

  • UpdatedMar 3, 2024

Cute little deferred shading implementation.

  • UpdatedMay 8, 2019
  • C++

Physically based rendering (PBR) for raylib

  • UpdatedJul 23, 2022
  • C

Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.

  • UpdatedJul 23, 2022
  • C

A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke

  • UpdatedFeb 9, 2022
  • Mathematica

Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild

  • UpdatedMay 18, 2019
  • Python

Clustered forward rendering demo with Vulkan

  • UpdatedJan 17, 2018
  • C++

Shaders and VFX experimentation in URP and BIRP

  • UpdatedJan 25, 2023
  • C#

Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.

  • UpdatedJul 23, 2022
  • C#

Project Sekai shader for Unity (Built-in Rendering Pipeline).

  • UpdatedOct 15, 2022
  • HLSL

A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.

  • UpdatedNov 25, 2019
  • Python

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