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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Sep 30, 2025 - JavaScript
Combined repo for the RTX-Remix runtime and toolkit
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Sep 15, 2025
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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Jun 26, 2025 - C++
LuxCore source repository
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Nov 5, 2025 - C++
A New Cross-Platform 2D 3D Game Engine
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Oct 28, 2023 - C++
High-Performance Rendering Framework on Stream Architectures
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Nov 5, 2025 - C++
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Nov 5, 2025 - C#
Lighthouse 2 framework for real-time ray tracing
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Apr 26, 2024 - C++
Vulkan Real-time Path Tracer Engine
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Oct 10, 2021 - C++
Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
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Apr 10, 2025 - Python
Embeddable physically based renderer
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Oct 25, 2025 - C++
Vanilla RTX GitHub Repository - The Ray Tracing Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft with RTX
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Nov 2, 2025 - Batchfile
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Sep 16, 2025 - HLSL
Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
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Nov 5, 2025 - C++
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Oct 17, 2025 - C++
vulkan abstraction layer that represent frame as a task graph
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Mar 24, 2021 - C++
Hydra-enabled GPU path tracer that supports MaterialX and MDL
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Oct 31, 2025 - C++
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