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#

rtx

Here are 149 public repositories matching this topic...

three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

  • UpdatedSep 30, 2025
  • JavaScript

Combined repo for the RTX-Remix runtime and toolkit

  • UpdatedSep 15, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

  • UpdatedJun 26, 2025
  • C++

High-Performance Rendering Framework on Stream Architectures

  • UpdatedNov 5, 2025
  • C++
TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

  • UpdatedNov 5, 2025
  • C#
RTXGI-DDGI

RTX Global Illumination (RTXGI)

  • UpdatedFeb 5, 2024
  • C++
plotoptix

Data visualisation and ray tracing in Python based on OptiX 8.1 framework.

  • UpdatedApr 10, 2025
  • Python

Embeddable physically based renderer

  • UpdatedOct 25, 2025
  • C++
Vanilla-RTX

Vanilla RTX GitHub Repository - The Ray Tracing Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft with RTX

  • UpdatedNov 2, 2025
  • Batchfile
  • UpdatedSep 16, 2025
  • HLSL

Vulkan RTX path tracer with a declarative ES7-like scene description language.

  • UpdatedNov 2, 2019
  • C++

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.

  • UpdatedNov 5, 2025
  • C++

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

  • UpdatedOct 17, 2025
  • C++

vulkan abstraction layer that represent frame as a task graph

  • UpdatedMar 24, 2021
  • C++

Hydra-enabled GPU path tracer that supports MaterialX and MDL

  • UpdatedOct 31, 2025
  • C++
p2-rtx

Portal 2 - RTX Remix Compatibility Mod

  • UpdatedOct 3, 2025
  • C++

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