rendering-pipeline
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A brief computer graphics / rendering course
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Jul 11, 2025 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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May 29, 2022 - C++
An implementation of OpenGL 3.x-ish in clean C
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Mar 21, 2025 - C
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
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Jan 4, 2024 - C++
Software rendering engine with PBR. Built from scratch on C++.
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Jan 15, 2021 - C++
Modern desktop framework from low-level 3D graphics API to high-level view model, for development of 2D/3D rendering software or game engine, with internationalization support and many new technologies.
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Jul 12, 2025 - Java
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
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Jul 11, 2025 - C++
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Mar 5, 2020 - C#
tinyrenderer implementation using Rust
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Apr 22, 2023 - Rust
A lightweight 3D rendering engine based on modern OpenGL
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Feb 6, 2024 - C++
Collection of links to great software development resources!
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Jul 8, 2025
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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May 29, 2022 - C#
A 3d rendering engine built with native Java.
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Sep 19, 2024 - Java
Various Static/Realtime Cubemap Rendering Implementations in Unity.
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Apr 7, 2025 - C#
Making my first own Brief Renderer (for Study OpenGL)
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Oct 19, 2019 - C++
Implement a customized render pipeline in godot 4.3+
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Mar 4, 2025 - GDScript
A single-threaded, 3D software-rendering pipeline in Rust.
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May 26, 2025 - Rust
A small 3d renderer based on canvas and js, for computer graphics learning only, no webgl .
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Mar 14, 2024 - JavaScript
CLI tool for rendering `Tera`, `Liquid` or `Handlebars` templates by using JSON files as context.
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Feb 14, 2023 - Rust
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