real-time-rendering
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Instant neural graphics primitives: lightning fast NeRF and more
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Dec 14, 2025 - Cuda
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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Oct 16, 2021
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
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Dec 12, 2022 - HTML
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
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Apr 23, 2018
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Dec 17, 2025 - C++
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
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Oct 12, 2019
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
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Jul 31, 2022 - C
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives:https://nvlabs.github.io/instant-ngp/
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Aug 7, 2024 - Python
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
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Aug 7, 2025 - C++
Implementations of NeRF variants based on Taichi + PyTorch
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May 27, 2024 - Python
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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Mar 5, 2024 - C++
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
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Mar 12, 2024 - Jupyter Notebook
[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
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Dec 9, 2025 - Python
Specification and reference implementation for the OpenPBR Surface shading model
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Dec 9, 2025 - CSS
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
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Jan 4, 2024 - C++
A database of physically based values for CG artists.
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Dec 13, 2025 - JavaScript
Implementation for 3d gaussian splatting
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Oct 25, 2024 - Python
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
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Jul 3, 2025 - Python
Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API
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Oct 29, 2025 - C++
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
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Oct 17, 2025 - C++
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