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#

real-time-rendering

Here are 178 public repositories matching this topic...

instant-ngpGame-Programmer-Study-Notes

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • UpdatedOct 16, 2021

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

  • UpdatedDec 12, 2022
  • HTML
Real-Time-Rendering-3rd-CN-Summary-Ebook

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

  • UpdatedApr 23, 2018
MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

  • UpdatedDec 17, 2025
  • C++
PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

  • UpdatedOct 12, 2019
foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

  • UpdatedJul 31, 2022
  • C

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

  • UpdatedAug 7, 2025
  • C++
ETEngine

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

  • UpdatedMar 12, 2024
  • Jupyter Notebook

[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos

  • UpdatedDec 9, 2025
  • Python

Specification and reference implementation for the OpenPBR Surface shading model

  • UpdatedDec 9, 2025
  • CSS
AR-VR-Guide

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

  • UpdatedJan 4, 2024
  • C++
physically-based-api

Implementation for 3d gaussian splatting

  • UpdatedOct 25, 2024
  • Python

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

  • UpdatedJul 3, 2025
  • Python

Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API

  • UpdatedOct 29, 2025
  • C++

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • UpdatedOct 17, 2025
  • C++

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