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#

quake3

Here are 215 public repositories matching this topic...

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

  • UpdatedMar 16, 2025
  • C

Improved Quake III Arena engine

  • UpdatedMar 14, 2025
  • C

Q3VM - Single file (vm.c) bytecode virtual machine/interpreter for C-language input

  • UpdatedJul 24, 2024
  • C

A bunch of game servers I use, dockerised

  • UpdatedAug 14, 2024
  • Shell

Quake 3 on Kubernetes

  • UpdatedNov 17, 2021
  • Go

install ioquake3 on macOs in one command (apple silicon support)

  • UpdatedJun 1, 2024
  • Shell
spearmint

Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.

  • UpdatedFeb 25, 2025
  • C

Dockerized quakejs server

  • UpdatedMar 16, 2024
  • JavaScript

This is the official GitHub mirror for the FTEQW project.

  • UpdatedMar 7, 2025
  • C

A renderer for ioquake3 that uses bgfx.

  • UpdatedNov 29, 2021
  • C
mm3d

Maverick Model 3D is a 3D model editor and animator for games.

  • UpdatedSep 17, 2024
  • C++

Fork of inolen/quakejs with additonal content server, local play page, and start-stop script

  • UpdatedAug 16, 2024
  • JavaScript

A Q3-like first person controller for Unity

  • UpdatedJul 29, 2023
  • C#
q3lite

Its based on ioq3,I add a vulkan based modular render back end which originally fromhttps://github.com/kennyalive/Quake-III-Arena-Kenny-Edition

  • UpdatedJan 25, 2025
  • C

Quake BSP renderer written in C++ and Vulkan

  • UpdatedOct 16, 2020
  • C++

A set of tools for analyzing, cutting, converting, modifying and viewing Quake 3 and Quake Live demo files

  • UpdatedAug 9, 2024
  • C

Quake III Arena ported to JavaScript and WebAssembly

  • UpdatedFeb 8, 2025
  • HTML

Old games never die, they just fade away...

  • UpdatedJan 26, 2023
  • C

Improved Wolfenstein: Enemy Territory Engine

  • UpdatedDec 3, 2024
  • C

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