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#

pbr-shading

Here are 96 public repositories matching this topic...

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

  • UpdatedDec 10, 2025
  • D

A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

  • UpdatedDec 17, 2025
  • Kotlin

The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

  • UpdatedDec 17, 2025
  • C++
Ashes

WebGL2.0 3D Engine - Global Illumination - RayTracing

  • UpdatedNov 3, 2022
  • TypeScript

A Python binding for the great C library raylib.

  • UpdatedJun 14, 2025
  • Python

Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.

  • UpdatedApr 12, 2025
  • C++

Physically based rendering (PBR) for raylib

  • UpdatedJul 23, 2022
  • C
OptiX-Path-Tracer

OptiX Path Tracer

  • UpdatedMar 14, 2025
  • C++

A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader

  • UpdatedMar 30, 2025
  • Python

A simple rendering library to experiment with CG techniques in OpenGL.

  • UpdatedJun 11, 2023
  • C++
Electro

A Processing library providing physically based rendering and materials

  • UpdatedAug 3, 2020
  • Java

Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.

  • UpdatedAug 17, 2025
  • JavaScript

A game engine written for Windows using C++ and OpenGL 4.6.

  • UpdatedApr 21, 2025
  • C++

在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图

  • UpdatedJun 20, 2021
  • HLSL

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