negamax-algorithm
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A simple chess game for comparing your moves with other chess engines
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Sep 3, 2020 - Python
A JIT compiled chess engine which traverses the search tree in batches in a best-first manner, allowing for neural network batching, asynchronous GPU use, and vectorized CPU computations.
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Mar 12, 2022 - Python
A generic JAVA implementation of the Minimax algorithm (and derivated...)
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Jan 12, 2018 - Java
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
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Oct 10, 2021 - Python
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
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Nov 15, 2021 - Python
3D chess game playable in a PvP or PvE mode. Implemented decent AI player for amateur gameplay. Developed a bug free chess engine. Implemented in C#, Unity Engine.
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Sep 21, 2021 - C#
AI for Playing Russian Checkers (aka "Shashki")
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Jan 2, 2025 - C++
A simple chess game, chess AI implemented in Python.
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May 10, 2024 - Python
This Game is made up from scratch . This is 1 Player and 2 Player Game . The AI for this Game is made by NegMax algo.
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Oct 11, 2022 - Python
A chess AI (currently in development) made in Python and GUI provided by Pygame.
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Sep 10, 2024 - Python
gomoku @ 42 - gomoku AI using negamax written in Rust / JavaScript
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Apr 21, 2019 - Rust
Gravy - A C# Chess Engine
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Aug 13, 2023 - C#
Artificial Intelligence final project. implementing negamax.
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Jan 29, 2022 - Python
A chess engine developed using pygame for GUI and using negamax algorithm for AI
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Oct 28, 2021 - Python
This game is inspired by Eddie Sharwick's chess series. Added in UI features and made it Star Wars themed :)
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May 12, 2022 - Python
Implementation of connect four game using Javascript, Python and basic of AI
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Jul 6, 2019 - JavaScript
Jeu d'infection et implémentation d'algorithmes d'intelligence artificielle
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May 15, 2020 - Python
Ce projet est un travail pratique pendant la deuxième année universitaire en informatique. Au but de pratiquer les algorithme d'élagage Alphabeta, Minimax et Negamax.
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Sep 21, 2022 - Java
Creating a game (Othello) and its AI based on heuristic search algorithms (Alpha-Beta-prunning and NegaMax) using Processing (Java library and a free development environment).
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Nov 22, 2018 - Processing
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