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#

negamax-algorithm

Here are 39 public repositories matching this topic...

Batch-First

A JIT compiled chess engine which traverses the search tree in batches in a best-first manner, allowing for neural network batching, asynchronous GPU use, and vectorized CPU computations.

  • UpdatedMar 12, 2022
  • Python

A generic JAVA implementation of the Minimax algorithm (and derivated...)

  • UpdatedJan 12, 2018
  • Java

negamax AI algorithm for turn-based games

  • UpdatedOct 6, 2019
  • HTML

A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.

  • UpdatedNov 15, 2021
  • Python

3D chess game playable in a PvP or PvE mode. Implemented decent AI player for amateur gameplay. Developed a bug free chess engine. Implemented in C#, Unity Engine.

  • UpdatedSep 21, 2021
  • C#

A simple chess game, chess AI implemented in Python.

  • UpdatedMay 10, 2024
  • Python

This Game is made up from scratch . This is 1 Player and 2 Player Game . The AI for this Game is made by NegMax algo.

  • UpdatedOct 11, 2022
  • Python

A chess AI (currently in development) made in Python and GUI provided by Pygame.

  • UpdatedSep 10, 2024
  • Python

gomoku @ 42 - gomoku AI using negamax written in Rust / JavaScript

  • UpdatedApr 21, 2019
  • Rust

Gravy - A C# Chess Engine

  • UpdatedAug 13, 2023
  • C#

Artificial Intelligence final project. implementing negamax.

  • UpdatedJan 29, 2022
  • Python

A chess engine developed using pygame for GUI and using negamax algorithm for AI

  • UpdatedOct 28, 2021
  • Python

This game is inspired by Eddie Sharwick's chess series. Added in UI features and made it Star Wars themed :)

  • UpdatedMay 12, 2022
  • Python

Implementation of connect four game using Javascript, Python and basic of AI

  • UpdatedJul 6, 2019
  • JavaScript

Ce projet est un travail pratique pendant la deuxième année universitaire en informatique. Au but de pratiquer les algorithme d'élagage Alphabeta, Minimax et Negamax.

  • UpdatedSep 21, 2022
  • Java

Creating a game (Othello) and its AI based on heuristic search algorithms (Alpha-Beta-prunning and NegaMax) using Processing (Java library and a free development environment).

  • UpdatedNov 22, 2018
  • Processing

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