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#

navmesh

Here are 150 public repositories matching this topic...

Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools

  • UpdatedAug 20, 2025
  • Java

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

  • UpdatedMar 23, 2020
  • C#

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

  • UpdatedOct 4, 2020
  • C#

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

  • UpdatedNov 3, 2025
  • C#
dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

  • UpdatedDec 7, 2022
  • C#

Pathfinding using Polyanya

  • UpdatedNov 3, 2025
  • Rust
vleue_navigator

Pathfinding on NavMeshes for Bevy

  • UpdatedOct 27, 2025
  • Rust

Java Port of Recast & Detour navigation mesh toolset

  • UpdatedNov 3, 2025
  • Java

Alternative to Unity's NavMesh system where the agents avoid each other.

  • UpdatedAug 29, 2023
  • C#

A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.

  • UpdatedJun 8, 2025
  • Rust

导航网格寻路C++实现版(入门版)

  • UpdatedJun 11, 2024
  • C

A lockstep ARPG demo for LockstepEngine

  • UpdatedSep 8, 2019
  • C#

Custom Nav Mesh Avoidance to replace default one in Unity.

  • UpdatedApr 12, 2025
  • C#

This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation

  • UpdatedFeb 14, 2019
  • C++

Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.

  • UpdatedOct 26, 2025
  • Rust

UniRecast - navigation mesh toolset for Unity3D using DotRecast

  • UpdatedMay 8, 2025
  • C#

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