mesh-shaders
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Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Aug 2, 2024 - C++
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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Jan 30, 2024 - C++
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
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Jul 27, 2024 - C++
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
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Nov 17, 2020 - C++
Sample for cluster-based continuous level of detail rasterization or ray tracing
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Mar 18, 2025 - C++
Sample for adaptive triangle tessellation in ray tracing
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Mar 18, 2025 - C++
Sample implementing several rendering methods for 3D gaussian splatting
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Mar 10, 2025 - C++
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