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mesh-shaders

Here are 9 public repositories matching this topic...

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Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

  • UpdatedAug 2, 2024
  • C++

This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.

  • UpdatedJan 30, 2024
  • C++

Custom renderer and physics engine written from scratch in C++/Direct3D 12.

  • UpdatedJul 27, 2024
  • C++
RTX-Mesh-Shaders

Different mesh shading techniques using the NVIDIA RTX (Turing) technology.

  • UpdatedNov 17, 2020
  • C++
vk_lod_clusters

Sample for cluster-based continuous level of detail rasterization or ray tracing

  • UpdatedMar 18, 2025
  • C++

3D render engine written in C with Vulkan

  • UpdatedFeb 18, 2024
  • C
vk_tessellated_clusters

Sample for adaptive triangle tessellation in ray tracing

  • UpdatedMar 18, 2025
  • C++

Sample implementing several rendering methods for 3D gaussian splatting

  • UpdatedMar 10, 2025
  • C++

Source code for the Master's Thesis "Exploring Mesh Shaders".

  • UpdatedMar 26, 2022
  • GLSL

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