marching-cubes
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Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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Oct 19, 2021 - C#
Implementation of the KinectFusion approach in modern C++14 and CUDA
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May 5, 2021 - Cuda
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
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Aug 12, 2022 - C#
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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Jul 12, 2025 - C++
Differentiable Iso-Surface Extraction Package (DISO)
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May 1, 2025 - Cuda
A implementation of the marching cubes algorithm on the GPU in Unity.
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Sep 25, 2020 - C#
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
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Dec 17, 2025 - Rust
Marching cubes with and without color interpolation, and edge subsampling.
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Aug 10, 2022 - C++
Convert NIfTI volume to triangulated mesh using marching cubes
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Apr 19, 2025 - C
Fast and light-weight Marching Cubes library in C++ without any dependencies.
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Jan 7, 2018 - C++
Sample implementation of an application using KinectFusionLib
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Feb 21, 2018 - C++
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
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Nov 7, 2024 - MATLAB
Voxel game written in Bevy making heavy use of WGSL compute shaders
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Dec 21, 2023 - Rust
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
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Oct 28, 2020 - Swift
🎮 A collection of game development algorithms and techniques
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Aug 1, 2024 - C#
Rust algorithms for isosurface extraction
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Jul 27, 2023 - Rust
GPU ComputeShader implementation of Marching Cubes algorithm
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Jun 23, 2017 - C#
Vacancy: A Voxel Carving implementation in C++
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Dec 1, 2021 - C++
Isosurface extraction using Marching Cubes and pure WebGL.
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Feb 17, 2020 - JavaScript
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