image-based-lighting
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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May 29, 2022 - C++
3D C/C++ Game Engine - Created By Brady Jessup
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Apr 29, 2025 - C++
GPU driven real-time renderer, backed by wgpu and rust-gpu
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Nov 27, 2025 - Rust
DirectX11 graphics engine
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Nov 25, 2024 - C++
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
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Oct 4, 2024 - C++
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
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Feb 28, 2023 - C++
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
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Sep 12, 2023 - Python
PBR renderer written with Rust and wgpu-rs
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Sep 14, 2020 - Rust
A game engine written for Windows using C++ and OpenGL 4.6.
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Apr 21, 2025 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- Updated
May 29, 2022 - C#
a software-renderer with pbr shading
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Dec 26, 2021 - C++
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
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Aug 12, 2019 - GLSL
IllumiDiff: Indoor Illumination Estimation from a Single Image with Diffusion Model (TVCG 2025)
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Oct 4, 2025 - Python
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
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Sep 9, 2024 - C++
This repository showcases all the features I learned from Apple's visionOS workshop, including SwiftUI, Model3D, RealityView, ImmersiveSpace, Anchors, Sky Spheres, USDZ, Ambient Audio, Spatial Audio, Notifications, and more.
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Feb 21, 2025 - Swift
Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
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May 27, 2023 - Jupyter Notebook
Matching real light illumination conditions in synthetic scenes
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Sep 3, 2025 - JavaScript
An ECS , OpenGl based game engine
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Feb 26, 2022 - C++
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