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#

image-based-lighting

Here are 29 public repositories matching this topic...

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

  • UpdatedJul 6, 2025
  • C++

GPU driven real-time renderer, backed by wgpu and rust-gpu

  • UpdatedNov 27, 2025
  • Rust
HelloVulkan

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

  • UpdatedOct 4, 2024
  • C++

Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)

  • UpdatedSep 12, 2023
  • Python

PBR renderer written with Rust and wgpu-rs

  • UpdatedSep 14, 2020
  • Rust

A game engine written for Windows using C++ and OpenGL 4.6.

  • UpdatedApr 21, 2025
  • C++

Runtime environment map prefiltering and spherical harmonics computation with OpenGL.

  • UpdatedAug 12, 2019
  • GLSL

IllumiDiff: Indoor Illumination Estimation from a Single Image with Diffusion Model (TVCG 2025)

  • UpdatedOct 4, 2025
  • Python

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

  • UpdatedSep 9, 2024
  • C++

This repository showcases all the features I learned from Apple's visionOS workshop, including SwiftUI, Model3D, RealityView, ImmersiveSpace, Anchors, Sky Spheres, USDZ, Ambient Audio, Spatial Audio, Notifications, and more.

  • UpdatedFeb 21, 2025
  • Swift

Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender

  • UpdatedMay 27, 2023
  • Jupyter Notebook
HDR4EU

Matching real light illumination conditions in synthetic scenes

  • UpdatedSep 3, 2025
  • JavaScript

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