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#

high-definition-rendering-pipeline

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Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.

  • UpdatedNov 22, 2022
  • C#

Unity files using the High Definition Render Pipeline for the 100 Days of Shaders and Textures project

  • UpdatedJan 9, 2022
  • Mathematica

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