frustum-culling
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Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
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Mar 20, 2025 - C#
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
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Mar 22, 2025 - TypeScript
Octree/Quadtree/N-dimensional linear tree
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Mar 18, 2025 - C++
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
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Dec 3, 2020 - C++
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
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Feb 13, 2021 - C
An attempt to make a world map in webgl
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Dec 24, 2018 - JavaScript
TypeScript based 3D game engine.
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Oct 17, 2022 - TypeScript
This is a DirectX application with some basic Game engine features.
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Apr 16, 2019 - C++
Common mathematics library, C99 GLM alternative (vector, matrix, quaternion, camera, bounding, color)
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Nov 14, 2023 - C
WIP scene graph with frustum culling for Raylib
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Jul 31, 2024 - C
Hierarchical space partitioning
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Feb 1, 2023 - JavaScript
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