flecs
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A fast entity component system (ECS) for C & C++
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Dec 17, 2025 - C
Minecraft game engine for massive custom events
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Oct 18, 2025 - Rust
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
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Sep 2, 2025 - C
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
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Aug 16, 2024 - C++
A C# wrapper for flecs
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May 25, 2025 - C#
ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.
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Dec 17, 2025 - C++
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
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Jun 23, 2022 - C
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
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Apr 4, 2024 - CMake
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
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May 8, 2022 - C#
Flecs Entity Component System as a Godot GDExtension
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Oct 21, 2025 - C++
Arkanoid clone built in C++ with Raylib and flecs
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Dec 15, 2025 - C++
An archetype-based ECS framework implement in Golang
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Feb 23, 2025 - Go
FLECS port ofhttps://github.com/reworks-org/EnttPong
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Oct 23, 2024 - C
Survivors-like game built using flecs, Raylib, C#
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Jul 15, 2025 - C#
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