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#

data-oriented-technology-stack

Here are 11 public repositories matching this topic...

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

  • UpdatedJul 5, 2022
  • C#

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

  • UpdatedJan 26, 2021
  • C#

Engine specific design patterns for Unity using Coroutines.

  • UpdatedJun 8, 2020
  • C#

Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.

  • UpdatedAug 16, 2024
  • C#

Port of a project from Unity GameObjects/MonoBehaviours to Unity DOTS. This project ports a simulation of Ants following pheromones to a food source

  • UpdatedDec 23, 2020
  • C#

Experimental Game Development

  • UpdatedFeb 13, 2021
  • C#

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

  • UpdatedSep 12, 2024
  • C#

A simple demonstration for usage of DOTS framework in Unity.

  • UpdatedNov 12, 2020
  • C#

An example Unity project for DOTS (including ECS) and performance metrics for different cases.

  • UpdatedOct 9, 2025
  • ShaderLab

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