data-oriented-technology-stack
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SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
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Jul 5, 2022 - C#
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
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Jan 26, 2021 - C#
Engine specific design patterns for Unity using Coroutines.
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Jun 8, 2020 - C#
Serialization library for data-oriented design structures in JavaScript
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Feb 8, 2022 - JavaScript
Just a set of easy to use extensions mostly for Unity DOTS
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Mar 3, 2022 - C#
Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
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Aug 16, 2024 - C#
Port of a project from Unity GameObjects/MonoBehaviours to Unity DOTS. This project ports a simulation of Ants following pheromones to a food source
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Dec 23, 2020 - C#
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
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Sep 12, 2024 - C#
A simple demonstration for usage of DOTS framework in Unity.
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Nov 12, 2020 - C#
An example Unity project for DOTS (including ECS) and performance metrics for different cases.
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Oct 9, 2025 - ShaderLab
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