cook-torrance
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An Awesome Visual Path Tracer. 可视化路径追踪渲染器
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Jul 18, 2022 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used inhttps://github.com/iftodebogdan/ShaderEditor
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Jan 21, 2022 - C++
Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
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Feb 9, 2023 - JavaScript
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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May 20, 2022 - Java
GLSL implementation of the Cook-Torrance shader model
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Mar 2, 2024 - C++
A collection of exemplary graphics samples based on Magma and Vulkan API
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Sep 24, 2021 - C++
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
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Feb 25, 2025 - ShaderLab
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Aug 24, 2024 - C++
Simple C++ ray tracing framework and demos
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Dec 17, 2018 - C
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