blinn-phong
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CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
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Jun 20, 2017 - C++
3D scene with a model of the Solar System
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Apr 19, 2022 - C++
C++ CPU Software-Rasterizer
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Jan 24, 2024 - C++
👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
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Dec 28, 2021 - Swift
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used inhttps://github.com/iftodebogdan/ShaderEditor
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Jan 21, 2022 - C++
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
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Nov 4, 2019 - C++
A 3D cloth animation created using Verlet Integration.
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Dec 21, 2020 - C++
A game engine that renders primitive objects by utilizing raymarching
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Jun 21, 2022 - C#
TypeScript based 3D game engine.
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Oct 17, 2022 - TypeScript
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
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Apr 7, 2023 - C++
A hobby Blinn-Phong shaded ray-tracer written in C++
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Oct 1, 2021 - C++
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
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Feb 25, 2025 - ShaderLab
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
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Dec 12, 2017 - JavaScript
A set of educational subprojects for Vulkan learners
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Mar 31, 2022 - C++
A 2D & 3D rendering engine using OpenGL bindings.
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Sep 9, 2021 - Java
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
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Aug 8, 2021 - C
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
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Aug 13, 2017 - JavaScript
Z-Buffer Rendering System with OpenGL
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Feb 7, 2020 - C++
Textured heightmap OpenGL application
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Feb 20, 2025 - C++
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