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#

blinn-phong

Here are 28 public repositories matching this topic...

CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

  • UpdatedJun 20, 2017
  • C++
Exploring-SceneKit

👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.

  • UpdatedDec 28, 2021
  • Swift

Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal

  • UpdatedNov 4, 2019
  • C++

A game engine that renders primitive objects by utilizing raymarching

  • UpdatedJun 21, 2022
  • C#

RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.

  • UpdatedApr 7, 2023
  • C++

A hobby Blinn-Phong shaded ray-tracer written in C++

  • UpdatedOct 1, 2021
  • C++
Basic-Lighting-Models-in-HLSL

This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.

  • UpdatedFeb 25, 2025
  • ShaderLab

This repository contains programming assignments and other course material for Graphics Course (Fall 2017)

  • UpdatedDec 12, 2017
  • JavaScript

A set of educational subprojects for Vulkan learners

  • UpdatedMar 31, 2022
  • C++

Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).

  • UpdatedAug 8, 2021
  • C

A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.

  • UpdatedAug 13, 2017
  • JavaScript

Z-Buffer Rendering System with OpenGL

  • UpdatedFeb 7, 2020
  • C++

Textured heightmap OpenGL application

  • UpdatedFeb 20, 2025
  • C++

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