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ScriptHookVDotNet v3.6.0

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@crosirecrosire released this 29 Dec 10:02
b5a25a8
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kagikn kagikn
GPG key ID:8ED1562A5FA9D922
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Learn about vigilant mode.

Use the nightly version nightly.89 or later instead of this version v3.6.0 if you are using the game version v1.0.3258.0 or later, because v3.6.0 and v3.5.1 havea compatibility issue with these game versions, which crashes the game when you press F4 to open the console or instant reload! Check out theNightly Builds to download nightly builds.


You can now run scripts in the main thread rather than a decicated thread by settingNoScriptThread ofScriptAttributes totrue. Note thatScript.Yield() andScript.Wait() are not available and instead throw an exception whenNoScriptThread is set totrue (even via some scripting API such asWorld.CreateVehicle() without having the model loaded in advance).
NativeHashes enums are updated (v3 API only) as some leaked source revealed all the exact native function names that exist in 1.0.2699. Compiled scripts do not take effect since enums are embedded as constants when directly used. Seef2edb0e for the changes.

Changelog

  • AddedShapeTest class,ShapeTestHandle andShapeTestResult structs, andShapeTestStatus andShapeTestOptions
    • MadeWorld.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despiteSTART_SHAPE_TEST_CAPSULE asynchronous. UseShapeTest.StartTestCapsule() instead.
  • Added missing values toIntersectFlags and old incorrect value as obsolete
  • AddedTaskInvoker.StartVehicleMission(),TaskInvoker.StartHeliMission(),TaskInvoker.StartPlaneMission(), andTaskInvoker.StartBoatMission(),Vehicle.GetActiveMissionType() methods,VehicleMissionType,BoatMissionFlags, andHeliMissionFlags enums
  • AddedVehicle.BringToHalt(),Vehicle.BringToHalt(),Vehicle.StopBringingToHalt() methods, andIsBeingBroughtToHalt property
  • AddedVehicle.IsParachuteDeployed,Vehicle.IsRocketBoostActive,Vehicle.StartParachuting(), and the setters ofIsLeftIndicatorLightOn andIsRightIndicatorLightOn
  • AddedProjectile.FromHandle()
  • AddedEulerRotationOrder enum
  • Added the accurate documentation toPed.AlwaysKeepTask andPed.BlockPermanentEvents
    • Note thatPed.AlwaysKeepTask only take effect when you callPed.MarkAsNoLongerNeeded() or setPed.IsPersistent tofalse as previous versions.
  • Added new peds, vehicles, weapons, weapon components, and blip sprites toPedHash,VehicleHash,WeaponHash,WeaponComponentHash, andBlipSprite enums
  • Added missing values toAnimationFlags and documentations for all values and made 2 old values as obsolete
  • Added missing values toFont of v3 API and documentations for all values
  • Added missing values toVehicleDrivingFlags and old incorrect values as obsolete
  • Added missing value forINPUT_VEH_FLY_BOOST toControl enum
    • For developers, if you useVehicleParachute,VehicleBikeWings,VehicleFlyBombBay,VehicleFlyCounter,VehicleFlyTransform,QuadLocoReverse,RespawnFaster,HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
  • Added missing values toEnterVehicleFlags andEnterVehicleFlags and old incorrect values ofEnterVehicleFlags as obsolete
  • Added missing value toDead toRelationship and documentations for most values to tell script developers accurate names
  • Added missing values toVehicleWeaponHash
  • FixedWeaponComponentCollection (Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later
  • FixedWorld.CreateParticleEffect not working with entity
  • FixedPed.CanBeKnockedOffBike
  • Fixed the setter ofVehicle.RadioStation
  • Fixed theEntity.MaxHealthFloat not working correctly in 1.0.2699.16 or later
  • Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
  • Fixed exception when attempting to initialize a custom script instance
  • MadeWeapon.LocalizedName andWeaponComponent.LocalizedName faster.
  • MadePed.LastVehicle more reliable. No longer returnsnull when the ped is going to a entry point (door) or opening the door, or returns aVehicle instance that are for the vehicle the ped is getting in.
  • UpdatedFormation and old values as obsolete
  • UpdatedParachuteLandingType and old values as obsolete
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