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Issue creation template improvements#1472
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good catching indeed, will fix this
I think that's clear enough for most people when one report bugs using a nightly release, since each nightly release has a unique commit hash for easier reference?
Probably not worth it, because I see most people who create bug report fill in a game version in the correct format even without updating the field. You can't use scripts in issue templates so you can fetch some values programmatically, either.
Do you have any idea why I wrote this following quote?
Because without sufficient knowledge of how to program, one may not be able to identify what is exactly wrong with SHVDN. You seem to fail to avoid specifying the scripting dlls as affected modules in#1473, too. If one doesn't know how to program much and can't really identify what's wrong, the best bet would be asking those who know how to program good enough to identify issues and report issues for them who don't know how to program much. |
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I think issues are there to be from people, regardless of their background and ability to identify what individual internal components of a program are in work. The quoted text makes me realize that an explanation of individual modules probably isn't feasible, but I feel like it's a no-brainer to allow the field to be left blank, at least while warning users of this (if possible). |
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