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Render Targets#1321
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Would it be possible to add an implementation to handle render targets in SHVDN? I think it's something that could be useful for the community. |
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Demanding enough for me to implement, but I think I should research how the game stores render target stuff so I can come up with better design. Since I think sophisticated chrono stuff may be more demanding and will be more difficult to design, render target classes will be implemented after#1281. |
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I agree, it would be very nice. |
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